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lovr/README.md
2016-09-16 20:18:53 -07:00

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LÖVR
===
LÖVR is a framework for making VR games with Lua! Inspired heavily by [LÖVE](http://love2d.org). Still under heavy development.
Example
---
In a directory called `myGame`, create a file called `main.lua`:
```lua
function lovr.update(dt)
print(lovr.headset.getPosition())
end
```
Then, run your game:
```sh
$ lovr path/to/myGame
```
Dependencies
---
- LuaJIT
- GLFW (3.2+) and OpenGL (3.2+)
- assimp
- SteamVR (OpenVR)
Compiling
---
### Windows (CMake)
- Install [lovr-deps](https://github.com/bjornbytes/lovr-deps):
```sh
cd lovr
git clone --recursive https://github.com/bjornbytes/lovr-deps deps
```
Next, build using the CMake GUI or using the CMake command line.
```sh
mkdir build
cd build
cmake ..
```
This should output a Visual Studio solution, which can be built using Visual Studio or by using CMake:
```sh
cmake --build .
```
The executable will then exist at `/path/to/lovr/build/Debug`.
### OSX (tup)
Used for development, not generally recommended.
```sh
cd lovr
git clone git@github.com:ValveSoftware/openvr ..
export DYLD_LIBRARY_PATH=`pwd`/../openvr/lib/osx32
brew install assimp glfw3 luajit
tup
```