2.6 KiB
Compiling LÖVR
You might want to compile LÖVR from source so you can use LÖVR on other operating systems or create a custom build. Below is a guide for setting up all the dependencies and compiling the code on various operating systems.
Dependencies
- Lua or LuaJIT
- GLFW (3.2+)
- OpenGL (3.3, ES3, or WebGL 2)
- assimp
- OpenVR (1.0.9, for
lovr.headset
) - PhysicsFS
- OpenAL (1.17+ recommended for HRTF support)
- FreeType
- msdfgen
- ODE (for
lovr.physics
) - Emscripten (optional, for compiling for web)
The lovr-deps repository contains all dependencies as
git submodules. The build script expects this repository to exist under lovr/deps
:
cd lovr
git clone --recursive https://github.com/bjornbytes/lovr-deps deps
Windows (CMake)
From the lovr
folder, run these commands to create a build folder and compile the project using
CMake:
mkdir build
cd build
cmake ..
cmake --build .
The executable will then exist at /path/to/lovr/build/Debug/lovr.exe
. A LÖVR project (a folder
containing a main.lua
script) can then be dropped onto lovr.exe
to run it, or it can be run
via the command line as lovr.exe path/to/project
.
Unix (CMake)
Install the dependencies using your package manager of choice:
brew install assimp glfw3 luajit physfs freetype openal-soft ode
Next, build using CMake, as above:
mkdir build
cd build
cmake ..
cmake --build .
The lovr
executable should exist in lovr/build
now. It's recommended to set up an alias or
symlink so that this executable exists on your path. Once that's done, you can run a game like this:
lovr /path/to/myGame
WebVR
First, install the Emscripten SDK. Make sure you're running this branch of Emscripten.
Unix:
mkdir build
cd build
emcmake cmake -DCMAKE_BUILD_TYPE=Release ..
emmake make -j2
Windows (from a Visual Studio Command Prompt, make sure the Emscripten SDK is on PATH):
mkdir build
cd build
emcmake cmake -G "NMake Makefiles" ..
emmake nmake
The above commands will output lovr.html
, lovr.js
, and lovr.js.mem
. To package a game, run:
python /path/to/emscripten/tools/file_packager.py game.data --preload /path/to/game@/ --js-output=game.js
Which will output game.js
and game.data
. The lovr.html
file will need to be modified to
include game.js
in a script tag.
Troubleshooting
- If you get "CMake no CMAKE_CXX_COMPILER found" on Windows, then install Visual Studio and create a blank C++ project, which will prompt you to install the compilers and tools necessary to compile LÖVR.