lovr/README.md

122 lines
4.2 KiB
Markdown

<p align="center"><a href="https://lovr.org"><img src="https://lovr.org/static/img/README.png" width="256"/></a></p>
# LÖVR
> **A simple Lua framework for rapidly building VR experiences.**
You can use LÖVR to easily create VR experiences without much setup or programming experience. The framework is tiny, fast, open source, and supports lots of different platforms and devices.
[![Build status](https://ci.appveyor.com/api/projects/status/alx3kdi35bmxka8c/branch/master?svg=true)](https://ci.appveyor.com/project/bjornbytes/lovr/branch/master)
[![Version](https://img.shields.io/github/release/bjornbytes/lovr.svg?label=version)](https://github.com/bjornbytes/lovr/releases)
[![Slack](https://img.shields.io/badge/chat-slack-7e4e76.svg)](https://lovr.org/slack)
[**Homepage**](https://lovr.org) | [**Documentation**](https://lovr.org/docs) | [**FAQ**](https://lovr.org/docs/FAQ)
<p align="left">
<span><img src="http://lovr.org/static/img/wattle.jpg" width="32%"/></span>
<span><img src="http://lovr.org/static/img/levrage.jpg" width="32%"/></span>
<span><img src="http://lovr.org/static/img/planets.jpg" width="32%"/></span>
</p>
Features
---
- **Cross-Platform** - Runs on Windows, Mac, Linux, Android, WebXR.
- **Cross-Device** - Supports Vive/Index, Oculus Rift/Quest, Pico, Windows MR, and has a VR simulator.
- **Beginner-friendly** - Simple VR scenes can be created in just a few lines of Lua.
- **Fast** - Writen in C11 and scripted with LuaJIT, includes optimized single-pass stereo rendering.
- **Asset Import** - Supports 3D models (glTF, OBJ), skeletal animation, HDR textures, cubemaps, fonts, etc.
- **Spatialized Audio** - Audio is automatically spatialized using HRTFs.
- **Vector Library** - Efficient first-class support for 3D vectors, quaternions, and matrices.
- **3D Rigid Body Physics** - Including 4 collider shapes, triangle mesh colliders, and 4 joint types.
- **Compute Shaders** - For high performance GPU tasks, like particles.
Getting Started
---
It's really easy to get started making things with LÖVR. Grab a copy of the executable from <https://lovr.org/download>,
then write a `main.lua` script and drag its parent folder onto the executable. Here are some example projects to try:
#### Hello World
```lua
function lovr.draw()
lovr.graphics.print('Hello World!', 0, 1.7, -3, .5)
end
```
#### Spinning Cube
```lua
function lovr.draw()
lovr.graphics.cube('line', 0, 1.7, -1, .5, lovr.timer.getTime())
end
```
#### Hand Tracking
```lua
function lovr.draw()
for _, hand in ipairs(lovr.headset.getHands()) do
lovr.graphics.sphere(vec3(lovr.headset.getPosition(hand)), .1)
end
end
```
#### 3D Models
```lua
function lovr.load()
model = lovr.graphics.newModel('model.gltf')
end
function lovr.draw()
model:draw(x, y, z)
end
```
You can try more examples in your browser on the [docs page](https://lovr.org/docs/Intro/Hello_World).
Building
---
You can build LÖVR from source using CMake. Here are the steps using the command line:
```console
mkdir build
cd build
cmake ..
cmake --build .
```
See the [Compiling Guide](https://lovr.org/docs/Compiling) for more info.
Resources
---
- [**Documentation**](https://lovr.org/docs): Guides, tutorials, examples, and API documentation.
- [**FAQ**](https://lovr.org/docs/FAQ): Frequently Asked Questions.
- [**Slack Group**](https://lovr.org/slack): For general LÖVR discussion and support.
- [**Matrix Room**](https://matrix.to/#/!XVAslexgYDYQnYnZBP:matrix.org): Decentralized alternative to Slack.
- [**Nightly Builds**](https://lovr.org/download/nightly): Nightly builds for Windows.
- [**Compiling Guide**](https://lovr.org/docs/Compiling): Information on compiling LÖVR from source.
- [**Contributing**](https://lovr.org/docs/Contributing): Guide for helping out with development 💜
- [**LÖVE**](https://love2d.org): LÖVR is heavily inspired by LÖVE, a 2D game framework.
Contributors
---
- [@bjornbytes](https://github.com/bjornbytes)
- [@shakesoda](https://github.com/shakesoda)
- [@bcampbell](https://github.com/bcampbell)
- [@mcclure](https://github.com/mcclure)
- [@nevyn](https://github.com/nevyn)
- [@porglezomp](https://github.com/porglezomp)
- [@jmiskovic](https://github.com/jmiskovic)
- [@wallbraker](https://github.com/wallbraker)
License
---
MIT, see [`LICENSE`](LICENSE) for details.