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100 lines
1.9 KiB
Markdown
100 lines
1.9 KiB
Markdown
LÖVR
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===
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LÖVR lets you make VR games with Lua!
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Example
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---
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In a folder called `myGame`, create a file called `main.lua` with this in it:
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```lua
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function lovr.update(dt)
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t = (t or 0) + dt
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end
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function lovr.draw(eye)
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local x, y, z = 0, .25, -2
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local size = 1
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local angle, rx, ry, rz = t * 2, 0, 1, 0
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lovr.graphics.setColor(128, 0, 255)
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lovr.graphics.cube('line', x, y, z, size, angle, rx, ry, rz)
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end
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```
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Drag the `myGame` folder onto a shortcut to `lovr.exe`. You should see a spinning purple cube! See instructions below on compiling `lovr.exe`.
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Dependencies
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---
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- LuaJIT
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- GLFW (3.2+) and OpenGL (3.2+)
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- assimp
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- SteamVR (OpenVR)
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Supported Hardware
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---
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- HTC Vive
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Support for other hardware will happen eventually.
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Compiling
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---
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### Windows (CMake)
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- Install [lovr-deps](https://github.com/bjornbytes/lovr-deps):
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```sh
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cd lovr
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git clone --recursive https://github.com/bjornbytes/lovr-deps deps
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```
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Next, build using the CMake GUI or using the CMake command line.
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```sh
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mkdir build
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cd build
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cmake ..
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```
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This should output a Visual Studio solution, which can be built using Visual Studio. Or you can just build it with CMake:
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```sh
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cmake --build .
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```
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The executable will then exist at `/path/to/lovr/build/Debug/lovr.exe`. The recommended way to create and run a game from this point is:
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- Create a shortcut to the `lovr.exe` executable somewhere convenient.
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- Create a folder for your game: `MySuperAwesomeGame`.
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- Create a `main.lua` file in the folder and put your code in there.
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- Drag the `MySuperAwesomeGame` folder onto the shortcut to `lovr.exe`.
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### OSX (tup)
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Used for development, not generally recommended.
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One-time setup:
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```sh
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cd lovr
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git clone git@github.com:ValveSoftware/openvr ..
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export DYLD_LIBRARY_PATH=`pwd`/../openvr/lib/osx32
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brew install assimp glfw3 luajit
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```
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Compiling:
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```sh
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tup
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```
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Running a game:
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```sh
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$ ./lovr /path/to/game
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```
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