animator.c
|
Animation track priority;
|
2017-11-20 17:57:21 -08:00 |
animator.h
|
Animation track priority;
|
2017-11-20 17:57:21 -08:00 |
font.c
|
Support multiple texture slots;
|
2017-10-21 13:21:28 -07:00 |
font.h
|
Reorganize lovrFontPrint;
|
2017-08-08 01:33:52 -07:00 |
graphics.c
|
Floating point colors;
|
2017-11-20 21:47:36 -08:00 |
graphics.h
|
Optional pose;
|
2017-11-20 21:16:16 -08:00 |
material.c
|
Materials refcount their Textures properly;
|
2017-10-31 01:49:45 -07:00 |
material.h
|
Use spooky BOOleans everywhere;
|
2017-10-31 01:14:09 -07:00 |
mesh.c
|
Optional pose;
|
2017-11-20 21:16:16 -08:00 |
mesh.h
|
Optional pose;
|
2017-11-20 21:16:16 -08:00 |
model.c
|
Use nodeMap to avoid node index lookup;
|
2017-11-20 21:19:46 -08:00 |
model.h
|
More multidimensional arrays;
|
2017-11-20 18:50:06 -08:00 |
shader.c
|
Allow partial uniform updates;
|
2017-11-20 21:13:06 -08:00 |
shader.h
|
Model computes bone transforms from Animator;
|
2017-11-06 20:25:08 -08:00 |
shaders.c
|
Use pose instead of boneTransform;
|
2017-11-20 18:12:08 -08:00 |
shaders.h
|
Material graphics state;
|
2017-10-21 14:32:41 -07:00 |
texture.c
|
Use spooky BOOleans everywhere;
|
2017-10-31 01:14:09 -07:00 |
texture.h
|
Consolidate Texture and Skybox;
|
2017-10-21 13:00:13 -07:00 |