lovr/src/graphics
bjorn 602e0ced7d Floating point colors;
This is a breaking change.
2017-11-20 21:47:36 -08:00
..
animator.c Animation track priority; 2017-11-20 17:57:21 -08:00
animator.h Animation track priority; 2017-11-20 17:57:21 -08:00
font.c Support multiple texture slots; 2017-10-21 13:21:28 -07:00
font.h Reorganize lovrFontPrint; 2017-08-08 01:33:52 -07:00
graphics.c Floating point colors; 2017-11-20 21:47:36 -08:00
graphics.h Optional pose; 2017-11-20 21:16:16 -08:00
material.c Materials refcount their Textures properly; 2017-10-31 01:49:45 -07:00
material.h Use spooky BOOleans everywhere; 2017-10-31 01:14:09 -07:00
mesh.c Optional pose; 2017-11-20 21:16:16 -08:00
mesh.h Optional pose; 2017-11-20 21:16:16 -08:00
model.c Use nodeMap to avoid node index lookup; 2017-11-20 21:19:46 -08:00
model.h More multidimensional arrays; 2017-11-20 18:50:06 -08:00
shader.c Allow partial uniform updates; 2017-11-20 21:13:06 -08:00
shader.h Model computes bone transforms from Animator; 2017-11-06 20:25:08 -08:00
shaders.c Use pose instead of boneTransform; 2017-11-20 18:12:08 -08:00
shaders.h Material graphics state; 2017-10-21 14:32:41 -07:00
texture.c Use spooky BOOleans everywhere; 2017-10-31 01:14:09 -07:00
texture.h Consolidate Texture and Skybox; 2017-10-21 13:00:13 -07:00