animator.c
|
Model:getAnimator; Model:setAnimator;
|
2017-11-05 13:41:47 -08:00 |
blob.c
|
No game screen;
|
2017-04-02 05:55:21 -07:00 |
collider.c
|
Use spooky BOOleans everywhere;
|
2017-10-31 01:14:09 -07:00 |
controller.c
|
Remove textures from Models and Meshes;
|
2017-10-21 12:34:58 -07:00 |
font.c
|
Font metrics;
|
2017-03-16 01:12:32 -07:00 |
joints.c
|
DistanceJoint;
|
2017-06-10 15:13:19 -07:00 |
material.c
|
Floating point colors;
|
2017-11-20 21:47:36 -08:00 |
mesh.c
|
Optional pose;
|
2017-11-20 21:16:16 -08:00 |
model.c
|
Model:getAnimationCount;
|
2017-11-20 18:15:10 -08:00 |
randomGenerator.c
|
Math module random functions;
|
2017-07-26 22:46:31 -07:00 |
shader.c
|
Add Shader:hasUniform;
|
2017-10-22 15:58:56 -07:00 |
shapes.c
|
Use spooky BOOleans everywhere;
|
2017-10-31 01:14:09 -07:00 |
source.c
|
Use spooky BOOleans everywhere;
|
2017-10-31 01:14:09 -07:00 |
texture.c
|
Rename internal canvas to view;
|
2017-10-22 03:34:45 -07:00 |
transform.c
|
Use spooky BOOleans everywhere;
|
2017-10-31 01:14:09 -07:00 |
world.c
|
Use spooky BOOleans everywhere;
|
2017-10-31 01:14:09 -07:00 |