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118 commits

Author SHA1 Message Date
bjorn 602e0ced7d Floating point colors;
This is a breaking change.
2017-11-20 21:47:36 -08:00
bjorn 652c31f8d4 Optional pose; 2017-11-20 21:16:16 -08:00
bjorn 2f0aab03be Model:getAnimationCount; 2017-11-20 18:15:10 -08:00
bjorn 33ff7f2b9c Add lovrAnimatorEvaluate; 2017-11-06 20:22:30 -08:00
bjorn c3749eb9bd Model:getAnimator; Model:setAnimator; 2017-11-05 13:41:47 -08:00
bjorn 03d3a9f77d Animator:getPriority; Animator:setPriority; 2017-11-04 15:55:33 -07:00
bjorn 5809a39a12 Animator:getAlpha; Animator:setAlpha; 2017-11-04 15:51:44 -07:00
bjorn c469d1ca19 Animator:isPlaying; Looping fixes; 2017-11-04 15:48:52 -07:00
bjorn 4f4d95ddec Animator:isLooping; Animator:setLooping; 2017-11-04 15:31:47 -07:00
bjorn 93c6597f09 Animator:reset; 2017-11-04 15:21:46 -07:00
bjorn 3cc02497f6 Animator:getAnimationNames; Animator:getDuration; 2017-11-04 15:11:42 -07:00
bjorn 34ddfbaed3 Animator:getSpeed; Animator:setSpeed; 2017-11-03 18:38:43 -07:00
bjorn 748c467b1c Animator:seek; Animator:tell; 2017-11-03 18:36:37 -07:00
bjorn 23b4750e9c Animator:play; Animator:stop; Animator:pause; Animator:resume; 2017-11-03 18:28:54 -07:00
bjorn 4249cb4cc6 Animator:update; 2017-11-03 18:27:02 -07:00
bjorn ff0d007afe Start Animator; 2017-11-02 23:47:25 -07:00
bjorn 194382643b Add back Model:getAABB; 2017-11-01 19:27:58 -07:00
bjorn ecde864ec4 Use spooky BOOleans everywhere; 2017-10-31 01:14:09 -07:00
bjorn 1ebc527c74 Load vertex colors for models; 2017-10-23 19:24:29 -07:00
bjorn 2efe619317 Add Shader:hasUniform; 2017-10-22 15:58:56 -07:00
bjorn 65c26e47f2 Remove some weird Mesh return codes; 2017-10-22 07:20:40 -07:00
bjorn 2c0d85a84a Use UNSIGNED_SHORT for indices when possible; 2017-10-22 07:04:52 -07:00
bjorn d5b3a2243e Rename internal canvas to view; 2017-10-22 03:34:45 -07:00
bjorn d658c80e57 Add Material API; 2017-10-21 14:05:58 -07:00
bjorn 54533351bb Generalize Shader to support more types of uniforms; 2017-10-21 13:39:50 -07:00
bjorn a2860361e9 Consolidate Texture and Skybox; 2017-10-21 13:00:13 -07:00
bjorn e8f2166e00 Remove textures from Models and Meshes; 2017-10-21 12:34:58 -07:00
bjorn b124f7e7c2 Model:getMesh; 2017-10-15 10:26:33 -07:00
bjorn f5e8535726 Use internal scene graph for models;
Allows for loading of more complicated models and multiple materials
for a single model.  Also fixes bugs with Mesh draw ranges.  Model:getAABB
is temporarily removed.
2017-10-14 18:01:00 -07:00
bjorn 80e3d3487a Transform:getMatrix; Transform:setMatrix; 2017-09-10 14:55:24 -07:00
bjorn 1d1277ba76 Fix World:raycast; 2017-09-03 17:01:48 -07:00
bjornbytes eea960df8c Support Touch controllers; 2017-08-12 22:58:59 -07:00
bjorn 0311232ae1 Add lovrModel and lovrView matrices; 2017-08-10 22:23:19 -07:00
bjorn 047fe412eb rm lovr.texture.bind; 2017-08-08 01:33:52 -07:00
bjorn 03c01cb97a Use access bits better when mapping Meshes; 2017-08-08 01:33:52 -07:00
bjorn ef06a19fa4 Refactor texture filter structure; 2017-08-08 01:33:52 -07:00
bjorn ef537e99d4 Math module random functions; 2017-07-26 22:46:31 -07:00
bjorn 8b34330079 RandomGenerator; 2017-07-26 22:46:31 -07:00
bjorn 7d31410c8c New Texture filter modes; lovr.graphics.setDefaultFilter; 2017-07-23 16:24:43 -07:00
bjorn e897c2512a Fix Collider:applyTorque; 2017-06-23 17:45:27 -07:00
bjorn dd1db4c86f lovr.graphics.box; Better non-uniform scale; 2017-06-21 19:42:34 -07:00
bjorn a13c793769 Model:getAABB; 2017-06-21 18:53:11 -07:00
bjornbytes 6c25b9bd4f Fix Mesh:getVertexMap; 2017-06-13 21:28:15 -07:00
bjorn 1cc62a9b6d DistanceJoint; 2017-06-10 15:13:19 -07:00
bjorn 827c92cc38 Collider constructor accepts position; 2017-06-10 14:17:59 -07:00
bjorn 011b669892 Correct error check in Mesh:setVertexMap; 2017-06-10 14:09:33 -07:00
bjorn 338a544c78 Correct indices in shape list and joint list; 2017-05-29 10:42:07 -07:00
bjorn c198369c95 Joint limits; 2017-05-25 15:20:55 -07:00
bjorn 39400776dc Semantic tags; 2017-05-25 15:01:40 -07:00
bjorn 3b4996b7d0 Collider:setFriction; Collider:setRestitution; 2017-05-25 00:56:56 -07:00