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lovr/src/graphics
2017-11-06 20:25:08 -08:00
..
animator.c Add lovrAnimatorEvaluate; 2017-11-06 20:22:30 -08:00
animator.h Add lovrAnimatorEvaluate; 2017-11-06 20:22:30 -08:00
font.c Support multiple texture slots; 2017-10-21 13:21:28 -07:00
font.h Reorganize lovrFontPrint; 2017-08-08 01:33:52 -07:00
graphics.c Set default shader properly to avoid crash; 2017-10-31 01:33:16 -07:00
graphics.h Use spooky BOOleans everywhere; 2017-10-31 01:14:09 -07:00
material.c Materials refcount their Textures properly; 2017-10-31 01:49:45 -07:00
material.h Use spooky BOOleans everywhere; 2017-10-31 01:14:09 -07:00
mesh.c Fix null dereference with setting mesh vertex maps; 2017-11-01 23:29:20 -07:00
mesh.h Use spooky BOOleans everywhere; 2017-10-31 01:14:09 -07:00
model.c Model computes bone transforms from Animator; 2017-11-06 20:25:08 -08:00
model.h Model computes bone transforms from Animator; 2017-11-06 20:25:08 -08:00
shader.c Model computes bone transforms from Animator; 2017-11-06 20:25:08 -08:00
shader.h Model computes bone transforms from Animator; 2017-11-06 20:25:08 -08:00
shaders.c Model computes bone transforms from Animator; 2017-11-06 20:25:08 -08:00
shaders.h Material graphics state; 2017-10-21 14:32:41 -07:00
texture.c Use spooky BOOleans everywhere; 2017-10-31 01:14:09 -07:00
texture.h Consolidate Texture and Skybox; 2017-10-21 13:00:13 -07:00