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animator.c
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Fix animation alpha;
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2017-11-29 00:00:13 -08:00 |
animator.h
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Animation track priority;
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2017-11-20 17:57:21 -08:00 |
canvas.c
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Fix texture coordinates;
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2017-12-09 20:09:27 -08:00 |
canvas.h
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Canvas:getFormat;
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2017-12-09 20:09:27 -08:00 |
font.c
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Refactor texture formats;
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2017-12-09 20:09:27 -08:00 |
font.h
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Make textures immutable and fix font atlas resizing;
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2017-11-24 14:13:07 -08:00 |
graphics.c
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Fix texture coordinates;
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2017-12-09 20:09:27 -08:00 |
graphics.h
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lovr.graphics.getStats;
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2017-12-09 20:07:42 -08:00 |
material.c
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Use srgb formats for textures;
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2017-11-23 14:19:20 -08:00 |
material.h
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Use spooky BOOleans everywhere;
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2017-10-31 01:14:09 -07:00 |
mesh.c
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lovr.graphics.getStats;
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2017-12-09 20:07:42 -08:00 |
mesh.h
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Add lines and linestrip MeshDrawModes;
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2017-11-25 19:49:22 -08:00 |
model.c
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Mesh:drawInstanced; Model:drawInstanced;
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2017-11-25 19:45:44 -08:00 |
model.h
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Mesh:drawInstanced; Model:drawInstanced;
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2017-11-25 19:45:44 -08:00 |
shader.c
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Small fixes for WebVR;
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2017-12-01 19:59:55 -08:00 |
shader.h
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Model computes bone transforms from Animator;
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2017-11-06 20:25:08 -08:00 |
shaders.c
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Reduce max bones per mesh to 48;
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2017-11-25 12:29:40 -08:00 |
shaders.h
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Material graphics state;
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2017-10-21 14:32:41 -07:00 |
texture.c
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Depth/stencil buffers; More work on Canvas API;
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2017-12-09 20:09:27 -08:00 |
texture.h
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Depth/stencil buffers; More work on Canvas API;
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2017-12-09 20:09:27 -08:00 |