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Having a normal Canvas object that represents the backbuffer reduces some indirection where we have to last-minute check if a Canvas is set. It also means that all of the draw-related info that was _sometimes_ on the Canvas is now _always_ on the Canvas, which reduces the amount of redundant information we need to provide for a draw call. There may be some issues related to changing the width/height/stereo of the default Canvas. |
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audio | ||
data | ||
event | ||
filesystem | ||
graphics | ||
headset | ||
math | ||
physics | ||
thread | ||
timer |