lovr/src/api/types
bjorn a372abb810 Reorganize uniform/block data structures; 2018-08-02 05:04:40 -07:00
..
animator.c Move api header; 2017-12-10 12:41:43 -08:00
audioStream.c Simplify Lua object management; 2018-07-24 20:13:54 -07:00
blob.c Simplify luax_checktype and inheritance; 2018-07-24 21:15:07 -07:00
canvas.c Simplify Lua object management; 2018-07-24 20:13:54 -07:00
channel.c Make custom events work; 2018-07-26 19:38:01 -07:00
collider.c Simplify luax_checktype and inheritance; 2018-07-24 21:15:07 -07:00
controller.c Simplify Lua object management; 2018-07-24 20:13:54 -07:00
font.c Move api header; 2017-12-10 12:41:43 -08:00
joints.c Simplify luax_checktype and inheritance; 2018-07-24 21:15:07 -07:00
material.c Simplify luax_checktype and inheritance; 2018-07-24 21:15:07 -07:00
mesh.c Simplify luax_checktype and inheritance; 2018-07-24 21:15:07 -07:00
microphone.c Fix SoundData leaks; 2018-08-02 03:27:16 -07:00
model.c Simplify Lua object management; 2018-07-24 20:13:54 -07:00
modelData.c Simplify luax_checktype and inheritance; 2018-07-24 21:15:07 -07:00
randomGenerator.c rm length parameter from lovrRandomGeneratorSetState; 2018-07-04 14:07:48 -07:00
rasterizer.c Add a bunch of Rasterizer functions; 2018-01-22 18:49:45 -08:00
shader.c Reorganize uniform/block data structures; 2018-08-02 05:04:40 -07:00
shapes.c Simplify luax_checktype and inheritance; 2018-07-24 21:15:07 -07:00
soundData.c SoundData:getSample; SoundData:setSample; 2018-07-05 20:45:09 -07:00
source.c Use arrays for enums instead of maps; 2018-07-04 20:11:52 -07:00
texture.c Fixes for WebGL; rm sharpness from texture filter; 2018-08-02 01:31:23 -07:00
textureData.c TextureData:encode; 2018-02-08 20:17:50 -08:00
thread.c Thread:wait; Thread:getError; Thread:isRunning; 2018-02-23 18:38:34 -08:00
transform.c Simplify Lua object management; 2018-07-24 20:13:54 -07:00
vertexData.c Hmm, byte vertex attributes can have more than 1 component; 2018-07-25 00:01:22 -07:00
world.c Simplify luax_checktype and inheritance; 2018-07-24 21:15:07 -07:00