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lovr/src/api/types/material.c

99 lines
3.2 KiB
C

#include "api.h"
#include "graphics/material.h"
int l_lovrMaterialGetColor(lua_State* L) {
Material* material = luax_checktype(L, 1, Material);
MaterialColor colorType = luaL_checkoption(L, 2, "diffuse", MaterialColors);
Color color = lovrMaterialGetColor(material, colorType);
lua_pushnumber(L, color.r);
lua_pushnumber(L, color.g);
lua_pushnumber(L, color.b);
lua_pushnumber(L, color.a);
return 4;
}
int l_lovrMaterialSetColor(lua_State* L) {
Material* material = luax_checktype(L, 1, Material);
MaterialColor colorType = COLOR_DIFFUSE;
int index = 2;
if (lua_type(L, index) == LUA_TSTRING) {
colorType = luaL_checkoption(L, index, NULL, MaterialColors);
index++;
}
Color color = luax_checkcolor(L, index);
lovrMaterialSetColor(material, colorType, color);
return 0;
}
int l_lovrMaterialGetScalar(lua_State* L) {
Material* material = luax_checktype(L, 1, Material);
MaterialScalar scalarType = luaL_checkoption(L, 2, NULL, MaterialScalars);
float value = lovrMaterialGetScalar(material, scalarType);
lua_pushnumber(L, value);
return 1;
}
int l_lovrMaterialSetScalar(lua_State* L) {
Material* material = luax_checktype(L, 1, Material);
MaterialScalar scalarType = luaL_checkoption(L, 2, NULL, MaterialScalars);
float value = luaL_checknumber(L, 3);
lovrMaterialSetScalar(material, scalarType, value);
return 0;
}
int l_lovrMaterialGetTexture(lua_State* L) {
Material* material = luax_checktype(L, 1, Material);
MaterialTexture textureType = luaL_checkoption(L, 2, "diffuse", MaterialTextures);
Texture* texture = lovrMaterialGetTexture(material, textureType);
luax_pushobject(L, texture);
return 1;
}
int l_lovrMaterialSetTexture(lua_State* L) {
Material* material = luax_checktype(L, 1, Material);
MaterialTexture textureType = TEXTURE_DIFFUSE;
int index = 2;
if (lua_type(L, index) == LUA_TSTRING) {
textureType = luaL_checkoption(L, index, NULL, MaterialTextures);
index++;
}
Texture* texture = lua_isnoneornil(L, index) ? NULL : luax_checktype(L, index, Texture);
lovrMaterialSetTexture(material, textureType, texture);
return 0;
}
int l_lovrMaterialGetTransform(lua_State* L) {
Material* material = luax_checktype(L, 1, Material);
float ox, oy, sx, sy, angle;
lovrMaterialGetTransform(material, &ox, &oy, &sx, &sy, &angle);
lua_pushnumber(L, ox);
lua_pushnumber(L, oy);
lua_pushnumber(L, sx);
lua_pushnumber(L, sy);
lua_pushnumber(L, angle);
return 5;
}
int l_lovrMaterialSetTransform(lua_State* L) {
Material* material = luax_checktype(L, 1, Material);
float ox = luaL_optnumber(L, 2, 0.f);
float oy = luaL_optnumber(L, 3, 0.f);
float sx = luaL_optnumber(L, 4, 1.f);
float sy = luaL_optnumber(L, 5, sx);
float angle = luaL_optnumber(L, 6, 0.f);
lovrMaterialSetTransform(material, ox, oy, sx, sy, angle);
return 0;
}
const luaL_Reg lovrMaterial[] = {
{ "getColor", l_lovrMaterialGetColor },
{ "setColor", l_lovrMaterialSetColor },
{ "getScalar", l_lovrMaterialGetScalar },
{ "setScalar", l_lovrMaterialSetScalar },
{ "getTexture", l_lovrMaterialGetTexture },
{ "setTexture", l_lovrMaterialSetTexture },
{ "getTransform", l_lovrMaterialGetTransform },
{ "setTransform", l_lovrMaterialSetTransform },
{ NULL, NULL }
};