lovr/src
mcc 41e621d006 Back out state.offset change in oculus
This makes rendering work correctly again, but now most likely state.offset does not work right.
2019-02-08 15:00:50 -05:00
..
api LuaJIT: Add .name metafields for compatibility; 2019-02-08 08:13:47 -08:00
audio Avoid more implicit float-double conversions; 2019-01-24 17:00:41 -08:00
data Always check malloc result; Less calloc; 2019-01-29 16:53:01 -08:00
event Fix compile with -DLOVR_ENABLE_HEADSET=NO 2019-02-01 13:20:28 -08:00
filesystem Always check malloc result; Less calloc; 2019-01-29 16:53:01 -08:00
graphics WebGL fixes; 2019-02-08 10:32:05 -08:00
headset Back out state.offset change in oculus 2019-02-08 15:00:50 -05:00
lib Add OpenGL ES support to glad header; 2019-01-29 22:04:15 -08:00
math Vector rework; 2019-02-08 08:13:47 -08:00
physics Be more intentional about doubles vs. floats; 2019-01-24 16:48:06 -08:00
platform Platform window functions accept NULL pointers; 2019-02-05 12:46:48 -08:00
resources WebGL fixes; 2019-02-08 10:32:05 -08:00
thread Header cleanup; 2019-01-24 17:43:25 -08:00
timer Fix module destruction; 2018-11-19 09:24:28 -08:00
api.h Adjust BlockType; getValue -> read; 2019-01-16 10:02:44 -08:00
luax.c Explicitly convert lua_Numbers to floats; 2019-01-29 22:04:04 -08:00
luax.h Explicitly convert lua_Numbers to floats; 2019-01-29 22:04:04 -08:00
main.c Header cleanup; 2019-01-24 17:43:25 -08:00
platform.h Fixes to lovr.mirror() requested in PR 2019-01-28 15:03:58 -08:00
util.c Oops, use calloc in _lovrAlloc; 2019-01-29 20:08:10 -08:00
util.h Adjust util.h macros; 2019-01-18 08:44:03 -08:00
version.h version/os refactor; 2018-09-27 18:38:44 -07:00