animator.c
|
rm AnimationData;
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2018-01-29 20:30:13 -08:00 |
animator.h
|
Rename a bunch of files;
|
2018-02-11 15:22:04 -08:00 |
canvas.c
|
Don't generate mipmaps for Canvases;
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2018-02-21 02:07:19 -08:00 |
canvas.h
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getCanvas; setCanvas; MRT; MULTICANVAS define;
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2018-02-15 19:58:35 -08:00 |
font.h
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Rename FontData to Rasterizer;
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2018-01-22 08:28:33 -08:00 |
graphics.c
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rm extra lovr.h includes;
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2018-02-23 18:38:34 -08:00 |
material.c
|
PBR material properties;
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2018-02-11 19:16:40 -08:00 |
material.h
|
PBR material properties;
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2018-02-11 19:16:40 -08:00 |
mesh.c
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Add VertexData object;
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2018-02-10 17:27:29 -08:00 |
mesh.h
|
Add VertexData object;
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2018-02-10 17:27:29 -08:00 |
model.h
|
Rename a bunch of files;
|
2018-02-11 15:22:04 -08:00 |
shader.c
|
Add support for 3d textures;
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2018-02-20 17:57:47 -08:00 |
shader.h
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Model computes bone transforms from Animator;
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2017-11-06 20:25:08 -08:00 |
texture.c
|
Fix texture stuff;
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2018-02-20 23:09:36 -08:00 |
texture.h
|
Add support for 3d textures;
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2018-02-20 17:57:47 -08:00 |