..
api.c
Fix error when rapidly recreating objects;
2021-06-26 14:41:42 -07:00
api.h
luax_readtriangles -> luax_readmesh; Model support;
2021-03-25 12:29:11 -06:00
l_audio.c
Draft new effects API;
2021-04-01 16:46:16 -06:00
l_audio_source.c
Source directivity power defaults to 1;
2021-04-03 11:22:23 -06:00
l_data.c
Better newSound error messages;
2021-04-02 23:35:18 -06:00
l_data_blob.c
Flatten api.h;
2021-03-15 18:54:27 -06:00
l_data_image.c
Flatten api.h;
2021-03-15 18:54:27 -06:00
l_data_modelData.c
Flatten api.h;
2021-03-15 18:54:27 -06:00
l_data_rasterizer.c
Flatten api.h;
2021-03-15 18:54:27 -06:00
l_data_sound.c
Rework Sound:getFrames;
2021-04-05 12:52:16 -06:00
l_event.c
Flatten api.h;
2021-03-15 18:54:27 -06:00
l_filesystem.c
rm unused variables;
2021-05-31 15:04:24 -06:00
l_graphics.c
Fix crash when passing nothing to newTexture;
2021-03-26 20:02:38 -06:00
l_graphics_canvas.c
Flatten api.h;
2021-03-15 18:54:27 -06:00
l_graphics_font.c
Flatten api.h;
2021-03-15 18:54:27 -06:00
l_graphics_material.c
Flatten api.h;
2021-03-15 18:54:27 -06:00
l_graphics_mesh.c
Fix Mesh vertex map memory leak;
2021-04-05 10:24:43 -06:00
l_graphics_model.c
Fix Model:getTriangles; Add Lua API;
2021-03-25 12:29:11 -06:00
l_graphics_shader.c
Flatten api.h;
2021-03-15 18:54:27 -06:00
l_graphics_shaderBlock.c
Flatten api.h;
2021-03-15 18:54:27 -06:00
l_graphics_texture.c
Flatten api.h;
2021-03-15 18:54:27 -06:00
l_headset.c
Add overlay parameter to headset init
2021-04-16 14:20:05 -06:00
l_lovr.c
Flatten api.h;
2021-03-15 18:54:27 -06:00
l_math.c
Flatten api.h;
2021-03-15 18:54:27 -06:00
l_math_curve.c
Flatten api.h;
2021-03-15 18:54:27 -06:00
l_math_randomGenerator.c
Flatten api.h;
2021-03-15 18:54:27 -06:00
l_math_vectors.c
Fix mat4 corruption when using vectors;
2021-06-16 16:55:19 -06:00
l_physics.c
Flatten api.h;
2021-03-15 18:54:27 -06:00
l_physics_collider.c
Flatten api.h;
2021-03-15 18:54:27 -06:00
l_physics_joints.c
Flatten api.h;
2021-03-15 18:54:27 -06:00
l_physics_shapes.c
Flatten api.h;
2021-03-15 18:54:27 -06:00
l_physics_world.c
World:newMeshCollider uses luax_readmesh;
2021-03-25 12:29:11 -06:00
l_system.c
Flatten api.h;
2021-03-15 18:54:27 -06:00
l_thread.c
Flatten api.h;
2021-03-15 18:54:27 -06:00
l_thread_channel.c
Flatten api.h;
2021-03-15 18:54:27 -06:00
l_thread_thread.c
Flatten api.h;
2021-03-15 18:54:27 -06:00
l_timer.c
Flatten api.h;
2021-03-15 18:54:27 -06:00