mirror of https://github.com/bjornbytes/lovr.git
d1dc2f3199
Notes: - We can actually use a single Activity.java file for oculus/pico now - We can unconditionally compile os_android.c on Android - No need for including extra jars in build system - Headset rendering is guaranteed synchronous now, no need to ref L - Add an "android flavor" build setting to differentiate between oculus and pico devices, since they both use OpenXR. - Update the pico manifest to reflect their OpenXR sample - Remove some OpenGL hacks that aren't necessary anymore |
||
---|---|---|
.. | ||
Activity.java | ||
AndroidManifest_oculus.xml | ||
AndroidManifest_pico.xml | ||
AppRun | ||
Info.plist | ||
VarelaRound.ttf | ||
appveyor.yml | ||
boot.lua | ||
logo.svg | ||
lovr.desktop | ||
lovr.html | ||
lovr.icns | ||
lovr.ico | ||
lovr.rc | ||
shaders.c | ||
shaders.h | ||
webxr.js |