lovr/src
bjorn d1dc2f3199 rm pico;
Notes:

- We can actually use a single Activity.java file for oculus/pico now
- We can unconditionally compile os_android.c on Android
- No need for including extra jars in build system
- Headset rendering is guaranteed synchronous now, no need to ref L
- Add an "android flavor" build setting to differentiate between oculus
  and pico devices, since they both use OpenXR.
- Update the pico manifest to reflect their OpenXR sample
- Remove some OpenGL hacks that aren't necessary anymore
2022-03-22 16:03:21 -07:00
..
api rm pico; 2022-03-22 16:03:21 -07:00
core mv util src; 2022-03-22 00:13:38 -07:00
lib Patch tinycthread to work with Visual Studio C11; 2022-03-20 01:42:31 -07:00
modules rm pico; 2022-03-22 16:03:21 -07:00
resources rm pico; 2022-03-22 16:03:21 -07:00
main.c mv util src; 2022-03-22 00:13:38 -07:00
util.c mv util src; 2022-03-22 00:13:38 -07:00
util.h mv util src; 2022-03-22 00:13:38 -07:00