lovr/etc
bjorn d8c6c47e00 Add normal DefaultShader;
It's a pretty normal shader.
2022-09-10 11:07:55 -07:00
..
shaders Add normal DefaultShader; 2022-09-10 11:07:55 -07:00
Activity.java mv resources etc; 2022-03-30 12:34:34 -07:00
AndroidManifest_oculus.xml Enable hand tracking 2.0 in AndroidManifest.xml; 2022-09-02 18:53:31 -07:00
AndroidManifest_pico.xml mv resources etc; 2022-03-30 12:34:34 -07:00
AppRun mv resources etc; 2022-03-30 12:34:34 -07:00
Info.plist mv resources etc; 2022-03-30 12:34:34 -07:00
VarelaRound.ttf mv resources etc; 2022-03-30 12:34:34 -07:00
appveyor.yml appveyor rebuilds when CMakeLists changes; 2022-08-06 18:56:52 -07:00
boot.lua mv lovr.graphics.init lovr.graphics.initialize; 2022-09-10 10:22:52 -07:00
logo.svg mv resources etc; 2022-03-30 12:34:34 -07:00
lovr.desktop mv resources etc; 2022-03-30 12:34:34 -07:00
lovr.html mv resources etc; 2022-03-30 12:34:34 -07:00
lovr.icns mv resources etc; 2022-03-30 12:34:34 -07:00
lovr.ico mv resources etc; 2022-03-30 12:34:34 -07:00
lovr.rc mv resources etc; 2022-03-30 12:34:34 -07:00
monkey.glb Pass:monkey; 2022-06-24 23:05:09 -07:00
monkey.h Pass:monkey; 2022-06-24 23:05:09 -07:00
monkeycrush.lua Pass:monkey; 2022-06-24 23:05:09 -07:00
nogame.lua Pass blends by default; 2022-08-25 22:01:12 -07:00
shaders.h Add normal DefaultShader; 2022-09-10 11:07:55 -07:00
webxr.js mv resources etc; 2022-03-30 12:34:34 -07:00