mirror of https://github.com/bjornbytes/lovr.git
34 lines
1.1 KiB
C
34 lines
1.1 KiB
C
#include "util.h"
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#include <ode/ode.h>
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typedef struct {
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Ref ref;
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dWorldID id;
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} World;
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typedef struct {
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Ref ref;
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dBodyID id;
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World* world;
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} Body;
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void lovrPhysicsInit();
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void lovrPhysicsDestroy();
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World* lovrWorldCreate();
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void lovrWorldDestroy(const Ref* ref);
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void lovrWorldGetGravity(World* world, float* x, float* y, float* z);
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void lovrWorldSetGravity(World* world, float x, float y, float z);
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void lovrWorldGetLinearDamping(World* world, float* damping, float* threshold);
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void lovrWorldSetLinearDamping(World* world, float damping, float threshold);
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void lovrWorldGetAngularDamping(World* world, float* damping, float* threshold);
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void lovrWorldSetAngularDamping(World* world, float damping, float threshold);
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int lovrWorldIsSleepingAllowed(World* world);
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void lovrWorldSetSleepingAllowed(World* world, int allowed);
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void lovrWorldUpdate(World* world, float dt);
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Body* lovrBodyCreate();
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void lovrBodyDestroy(const Ref* ref);
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void lovrBodyGetPosition(Body* body, float* x, float* y, float* z);
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void lovrBodySetPosition(Body* body, float x, float y, float z);
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