lovr/src/api/types
bjorn ee7544eba8 ShaderBlock:getValue; Shader:send vector fixes;
Allows you to read back values from a ShaderBlock.

- This is also probably useful for Shaders.
- This creates SO MANY tables.  It feels so bad to expose this.  But
  also it's the only way to read values back from a compute operation,
  so it's pretty indispensable.  In the future there could be a Blob
  variant.
2019-01-16 10:02:44 -08:00
..
animator.c Move api header; 2017-12-10 12:41:43 -08:00
audioStream.c Simplify Lua object management; 2018-07-24 20:13:54 -07:00
blob.c Simplify luax_checktype and inheritance; 2018-07-24 21:15:07 -07:00
canvas.c Fix everything and merge; 2018-09-27 18:38:44 -07:00
channel.c Fix crash on repeated calls to Channel:peek; 2019-01-12 20:51:50 -08:00
collider.c Handle numbers more consistently in Lua API; 2019-01-11 22:37:54 -08:00
controller.c Handle numbers more consistently in Lua API; 2019-01-11 22:37:54 -08:00
curve.c Handle numbers more consistently in Lua API; 2019-01-11 22:37:54 -08:00
font.c Handle numbers more consistently in Lua API; 2019-01-11 22:37:54 -08:00
joints.c Simplify luax_checktype and inheritance; 2018-07-24 21:15:07 -07:00
mat4.c More consistent matrix out args; 2019-01-12 04:58:05 -08:00
material.c Fix everything and merge; 2018-09-27 18:38:44 -07:00
mesh.c Many batching improvements; Refactoring; 2019-01-04 18:01:01 -08:00
microphone.c Fix SoundData leaks; 2018-08-02 03:27:16 -07:00
model.c Many batching improvements; Refactoring; 2019-01-04 18:01:01 -08:00
modelData.c rm Transform; 2018-12-02 12:08:07 -08:00
pool.c Add resizable vector pools; 2019-01-10 14:10:04 -08:00
quat.c Math copy functions allow you to specify a Pool; 2019-01-12 03:46:14 -08:00
randomGenerator.c Handle numbers more consistently in Lua API; 2019-01-11 22:37:54 -08:00
rasterizer.c Add a bunch of Rasterizer functions; 2018-01-22 18:49:45 -08:00
shader.c ShaderBlock:getValue; Shader:send vector fixes; 2019-01-16 10:02:44 -08:00
shaderBlock.c ShaderBlock:getValue; Shader:send vector fixes; 2019-01-16 10:02:44 -08:00
shapes.c Simplify luax_checktype and inheritance; 2018-07-24 21:15:07 -07:00
soundData.c SoundData:getSample; SoundData:setSample; 2018-07-05 20:45:09 -07:00
source.c Update API to work with vectors; 2018-12-02 12:08:07 -08:00
texture.c Handle numbers more consistently in Lua API; 2019-01-11 22:37:54 -08:00
textureData.c Fix everything and merge; 2018-09-27 18:38:44 -07:00
thread.c Thread:wait; Thread:getError; Thread:isRunning; 2018-02-23 18:38:34 -08:00
vec3.c Math copy functions allow you to specify a Pool; 2019-01-12 03:46:14 -08:00
vertexData.c Handle numbers more consistently in Lua API; 2019-01-11 22:37:54 -08:00
world.c Handle numbers more consistently in Lua API; 2019-01-11 22:37:54 -08:00