..
animator.c
Move api header;
2017-12-10 12:41:43 -08:00
audioStream.c
Simplify Lua object management;
2018-07-24 20:13:54 -07:00
blob.c
Simplify luax_checktype and inheritance;
2018-07-24 21:15:07 -07:00
canvas.c
Fix everything and merge;
2018-09-27 18:38:44 -07:00
channel.c
Fix crash on repeated calls to Channel:peek;
2019-01-12 20:51:50 -08:00
collider.c
Handle numbers more consistently in Lua API;
2019-01-11 22:37:54 -08:00
controller.c
Handle numbers more consistently in Lua API;
2019-01-11 22:37:54 -08:00
curve.c
Handle numbers more consistently in Lua API;
2019-01-11 22:37:54 -08:00
font.c
Handle numbers more consistently in Lua API;
2019-01-11 22:37:54 -08:00
joints.c
Simplify luax_checktype and inheritance;
2018-07-24 21:15:07 -07:00
mat4.c
More consistent matrix out args;
2019-01-12 04:58:05 -08:00
material.c
Fix everything and merge;
2018-09-27 18:38:44 -07:00
mesh.c
Many batching improvements; Refactoring;
2019-01-04 18:01:01 -08:00
microphone.c
Fix SoundData leaks;
2018-08-02 03:27:16 -07:00
model.c
Many batching improvements; Refactoring;
2019-01-04 18:01:01 -08:00
modelData.c
rm Transform;
2018-12-02 12:08:07 -08:00
pool.c
Add resizable vector pools;
2019-01-10 14:10:04 -08:00
quat.c
Math copy functions allow you to specify a Pool;
2019-01-12 03:46:14 -08:00
randomGenerator.c
Handle numbers more consistently in Lua API;
2019-01-11 22:37:54 -08:00
rasterizer.c
Add a bunch of Rasterizer functions;
2018-01-22 18:49:45 -08:00
shader.c
ShaderBlock:getValue; Shader:send vector fixes;
2019-01-16 10:02:44 -08:00
shaderBlock.c
ShaderBlock:getValue; Shader:send vector fixes;
2019-01-16 10:02:44 -08:00
shapes.c
Simplify luax_checktype and inheritance;
2018-07-24 21:15:07 -07:00
soundData.c
SoundData:getSample; SoundData:setSample;
2018-07-05 20:45:09 -07:00
source.c
Update API to work with vectors;
2018-12-02 12:08:07 -08:00
texture.c
Handle numbers more consistently in Lua API;
2019-01-11 22:37:54 -08:00
textureData.c
Fix everything and merge;
2018-09-27 18:38:44 -07:00
thread.c
Thread:wait; Thread:getError; Thread:isRunning;
2018-02-23 18:38:34 -08:00
vec3.c
Math copy functions allow you to specify a Pool;
2019-01-12 03:46:14 -08:00
vertexData.c
Handle numbers more consistently in Lua API;
2019-01-11 22:37:54 -08:00
world.c
Handle numbers more consistently in Lua API;
2019-01-11 22:37:54 -08:00