060e72c525
Rename CompoundShape 'shape' to 'child';
47dec01772
rm more useless checks;
582ee1625f
CompoundShape:replaceShape fixes;
e36374c4cf
rm useless check;
98601b3425
Collider:setShape accepts nil;
060e72c525
Rename CompoundShape 'shape' to 'child';
47dec01772
rm more useless checks;
582ee1625f
CompoundShape:replaceShape fixes;
e36374c4cf
rm useless check;
98601b3425
Collider:setShape accepts nil;
9b57b3de70
Merge 060e72c525a5d9746c36b3365858690d5b250bd9 into f4d1161a3db3c7adf4da49e1224b3b832a0ff2be
060e72c525
Rename CompoundShape 'shape' to 'child';
47dec01772
rm more useless checks;
582ee1625f
CompoundShape:replaceShape fixes;
e36374c4cf
rm useless check;
d876de66cb
Move Shape:is/setSensor and Shape:is/setEnabled to Collider;
1a8d05b8b4
newCollider takes optional Shape as first arg;
24708f7114
Shape fixes;
f82715d402
lovrColliderCreate takes shape;
2cc5dc8c85
Add Collider:getShapes for backcompat;
f4d5c0d758
Add assert for body count;
38a68dc4e5
TerrainShape image must be square;
d876de66cb
Move Shape:is/setSensor and Shape:is/setEnabled to Collider;
1a8d05b8b4
newCollider takes optional Shape as first arg;
24708f7114
Shape fixes;
f82715d402
lovrColliderCreate takes shape;
2cc5dc8c85
Add Collider:getShapes for backcompat;
b469e873aa
Merge d876de66cbc799f613ccf588af6a2df04c334559 into f4d5c0d75840aa63a2938dcb6f0bb6abd65041f4
d876de66cb
Move Shape:is/setSensor and Shape:is/setEnabled to Collider;
1a8d05b8b4
newCollider takes optional Shape as first arg;
24708f7114
Shape fixes;
f82715d402
lovrColliderCreate takes shape;
5b4ee30187
newCollider takes optional Shape as first arg;
e24ba87bb4
Shape fixes;
23895ba8a0
lovrColliderCreate takes shape;
726e00cf60
Add Collider:getShapes for backcompat;
dba9c28cde
rm unused shape prototypes;
5e521b7698
Collider:applyLinear/AngularImpulse;
fb6b402034
Add Collider:is/setContinuous;
e9fe088521
Add Collider:get/setGravityScale; Deprecate Collider:get/setGravityIgnored;
01194a80c7
Deprecate several World methods;
ffc23497a9
Details;
5b4ee30187
newCollider takes optional Shape as first arg;
e24ba87bb4
Shape fixes;
23895ba8a0
lovrColliderCreate takes shape;
726e00cf60
Add Collider:getShapes for backcompat;
dba9c28cde
rm unused shape prototypes;
596618a2bb
Merge 5b4ee301870c1a5cf97face126e258c9510ce17a into e9fe088521580b55cf6c43ab8d8eb2995728d4b9
5b4ee30187
newCollider takes optional Shape as first arg;
e24ba87bb4
Shape fixes;
23895ba8a0
lovrColliderCreate takes shape;
726e00cf60
Add Collider:getShapes for backcompat;
e2fdba6f24
Add Collider:getShapes for backcompat;
17fa3d1f7b
rm unused shape prototypes;
348a96ee69
ODE compatibility;
0f2717850e
Collider shape is required I think;
d48af00156
Add Collider:get/setShapeOffset;
77abad4e21
Merge branch 'stable' into dev
40879f383a
Fix possible crash when using math module in multiple threads;
8596bb06a0
Fix OBJ triangulation for faces with more than 4 vertices;
c37980b4d9
Collider shape is required I think;
615c8ce340
Add Collider:get/setShapeOffset;
3dd641c02d
Undo accidental jolt submodule bump;
01a0df37cc
Fix OBJ triangulation for faces with more than 4 vertices;