ac104e6f41
WIP stereo blit shader;
c4ff7cca39
Passes track their readbacks;
6de50a83c4
Shader changes;
50f596bd34
Default shaders use lovrmain;
2414f5f269
Material uvShift can be a single number too;
a0173252b9
Slight improvement to lovr.mirror;
922942a0bf
Initialize Pass font properly;
92201b87a1
Rename timer tally type to time;
83fa750a4d
Support and default to reverse-z with infinite far plane;
1df537294a
Improve Model texture loading;
c2dd7281cc
mv stage tally -> shader tally;
1946fbb540
Reduce default near plane;
45135899a1
Readback, mostly;
3bfd9ca0e1
gpu: improve wait functions;
c54a587590
gpu: fix read scratchpad destruction;
4909a1963b
Fix clear alpha;
f5ec2e9158
Don't encode Images upside down anymore;
1c571001e7
Finish Model API;
cd65e8d34c
Cache only rebinds vertex/index buffers when needed;
a0cd36a77b
Fix torus winding;
0a251495bc
Fix normal matrix;
698977c5be
Better default torus segments;
e8ebb17796
Fix hexcode render pass clear;
cfa5613db4
gpu: render pass cache uses correct resolve layout;
72dd7ee0f2
Fix compute shader compilation;
8e89026678
Shader:getLocalWorkgroupSize;
886bfe18c1
Shader "improvements";
c7f4e11b0b
Improve shader errors;
e8a5f02e7b
Start stats;
b0c1dd5f12
Put nogame in its own file;
f2cfb19d4d
Material textures must be sample-only;
3bf5ec5744
Shader improvements;
f9c07f852b
gltf: KHR_texture_basisu; Only load active images;
5f19c2e1be
Model:getBoundingBox; Model:getBoundingSphere;