sway/include/sway/input/text_input.h

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#ifndef _SWAY_INPUT_TEXT_INPUT_H
#define _SWAY_INPUT_TEXT_INPUT_H
#include <wlr/types/wlr_text_input_v3.h>
#include <wlr/types/wlr_input_method_v2.h>
#include <wlr/types/wlr_surface.h>
#include "sway/input/seat.h"
/**
* The relay structure manages the relationship between text-input and
* input_method interfaces on a given seat. Multiple text-input interfaces may
* be bound to a relay, but at most one will be focused (reveiving events) at
* a time. At most one input-method interface may be bound to the seat. The
* relay manages life cycle of both sides. When both sides are present and
* focused, the relay passes messages between them.
*
* Text input focus is a subset of keyboard focus - if the text-input is
* in the focused state, wl_keyboard sent an enter as well. However, having
* wl_keyboard focused doesn't mean that text-input will be focused.
*/
struct sway_input_method_relay {
struct sway_seat *seat;
struct wl_list text_inputs; // sway_text_input::link
struct wlr_input_method_v2 *input_method; // doesn't have to be present
struct wl_listener text_input_new;
struct wl_listener input_method_new;
struct wl_listener input_method_commit;
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struct wl_listener input_method_grab_keyboard;
struct wl_listener input_method_destroy;
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struct wl_listener input_method_keyboard_grab_destroy;
};
struct sway_text_input {
struct sway_input_method_relay *relay;
struct wlr_text_input_v3 *input;
// The surface getting seat's focus. Stored for when text-input cannot
// be sent an enter event immediately after getting focus, e.g. when
// there's no input method available. Cleared once text-input is entered.
struct wlr_surface *pending_focused_surface;
struct wl_list link;
struct wl_listener pending_focused_surface_destroy;
struct wl_listener text_input_enable;
struct wl_listener text_input_commit;
struct wl_listener text_input_disable;
struct wl_listener text_input_destroy;
};
void sway_input_method_relay_init(struct sway_seat *seat,
struct sway_input_method_relay *relay);
void sway_input_method_relay_finish(struct sway_input_method_relay *relay);
// Updates currently focused surface. Surface must belong to the same seat.
void sway_input_method_relay_set_focus(struct sway_input_method_relay *relay,
struct wlr_surface *surface);
struct sway_text_input *sway_text_input_create(
struct sway_input_method_relay *relay,
struct wlr_text_input_v3 *text_input);
#endif