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Merge pull request #1652 from ascent12/glclear
Clear buffer after beginning renderer
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commit
3d29d833b1
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@ -197,14 +197,15 @@ static void output_frame_notify(struct wl_listener *listener, void *data) {
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struct sway_output *soutput = wl_container_of(listener, soutput, frame);
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struct sway_output *soutput = wl_container_of(listener, soutput, frame);
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struct wlr_output *wlr_output = data;
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struct wlr_output *wlr_output = data;
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struct sway_server *server = soutput->server;
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struct sway_server *server = soutput->server;
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float clear_color[] = {0.25f, 0.25f, 0.25f, 1.0f};
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struct wlr_renderer *renderer = wlr_backend_get_renderer(wlr_output->backend);
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struct wlr_renderer *renderer = wlr_backend_get_renderer(wlr_output->backend);
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wlr_renderer_clear(renderer, clear_color);
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int buffer_age = -1;
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int buffer_age = -1;
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wlr_output_make_current(wlr_output, &buffer_age);
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wlr_output_make_current(wlr_output, &buffer_age);
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wlr_renderer_begin(server->renderer, wlr_output->width, wlr_output->height);
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wlr_renderer_begin(server->renderer, wlr_output->width, wlr_output->height);
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float clear_color[] = {0.25f, 0.25f, 0.25f, 1.0f};
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wlr_renderer_clear(renderer, clear_color);
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struct timespec now;
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struct timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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clock_gettime(CLOCK_MONOTONIC, &now);
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