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Merge pull request #1703 from swaywm/layer-keyboard
Give keyboard input to layer surfaces that ask for it
This commit is contained in:
commit
447dcd3cb3
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@ -1,6 +1,7 @@
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#ifndef _SWAY_INPUT_SEAT_H
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#define _SWAY_INPUT_SEAT_H
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#include <wlr/types/wlr_layer_shell.h>
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#include <wlr/types/wlr_seat.h>
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#include "sway/input/input-manager.h"
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@ -28,6 +29,9 @@ struct sway_seat {
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bool has_focus;
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struct wl_list focus_stack; // list of containers in focus order
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// If the focused layer is set, views cannot receive keyboard focus
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struct wlr_layer_surface *focused_layer;
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struct wl_listener focus_destroy;
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struct wl_listener new_container;
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@ -57,6 +61,9 @@ void seat_set_focus(struct sway_seat *seat, struct sway_container *container);
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void seat_set_focus_warp(struct sway_seat *seat,
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struct sway_container *container, bool warp);
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void seat_set_focus_layer(struct sway_seat *seat,
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struct wlr_layer_surface *layer);
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struct sway_container *seat_get_focus(struct sway_seat *seat);
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/**
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@ -7,6 +7,8 @@
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#include <wlr/types/wlr_output_damage.h>
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#include <wlr/types/wlr_output.h>
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#include <wlr/util/log.h>
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#include "sway/input/input-manager.h"
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#include "sway/input/seat.h"
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#include "sway/layers.h"
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#include "sway/output.h"
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#include "sway/server.h"
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@ -187,6 +189,31 @@ void arrange_layers(struct sway_output *output) {
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&usable_area, false);
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arrange_layer(output, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND],
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&usable_area, false);
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// Find topmost keyboard interactive layer, if such a layer exists
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uint32_t layers_above_shell[] = {
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ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY,
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ZWLR_LAYER_SHELL_V1_LAYER_TOP,
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};
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size_t nlayers = sizeof(layers_above_shell) / sizeof(layers_above_shell[0]);
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struct sway_layer_surface *layer, *topmost = NULL;
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for (size_t i = 0; i < nlayers; ++i) {
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wl_list_for_each_reverse(layer,
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&output->layers[layers_above_shell[i]], link) {
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if (layer->layer_surface->current.keyboard_interactive) {
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topmost = layer;
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break;
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}
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}
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if (topmost != NULL) {
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break;
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}
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}
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struct sway_seat *seat;
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wl_list_for_each(seat, &input_manager->seats, link) {
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seat_set_focus_layer(seat, topmost ? topmost->layer_surface : NULL);
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}
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}
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static void handle_output_destroy(struct wl_listener *listener, void *data) {
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@ -180,13 +180,18 @@ static void handle_cursor_button(struct wl_listener *listener, void *data) {
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double sx, sy;
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struct sway_container *cont =
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container_at_cursor(cursor, &surface, &sx, &sy);
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if (surface && wlr_surface_is_layer_surface(surface)) {
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struct wlr_layer_surface *layer =
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wlr_layer_surface_from_wlr_surface(surface);
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if (layer->current.keyboard_interactive) {
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seat_set_focus_layer(cursor->seat, layer);
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return;
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}
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}
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// Avoid moving keyboard focus from a surface that accepts it to one
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// that does not unless the change would move us to a new workspace.
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//
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// This prevents, for example, losing focus when clicking on swaybar.
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//
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// TODO: Replace this condition with something like
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// !surface_accepts_keyboard_input
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if (surface && cont && cont->type != C_VIEW) {
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struct sway_container *new_ws = cont;
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if (new_ws && new_ws->type != C_WORKSPACE) {
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@ -352,8 +352,11 @@ void seat_configure_xcursor(struct sway_seat *seat) {
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void seat_set_focus_warp(struct sway_seat *seat,
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struct sway_container *container, bool warp) {
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struct sway_container *last_focus = seat_get_focus(seat);
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if (seat->focused_layer) {
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return;
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}
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struct sway_container *last_focus = seat_get_focus(seat);
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if (container && last_focus == container) {
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return;
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}
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@ -419,6 +422,37 @@ void seat_set_focus(struct sway_seat *seat,
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seat_set_focus_warp(seat, container, true);
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}
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void seat_set_focus_layer(struct sway_seat *seat,
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struct wlr_layer_surface *layer) {
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if (!layer) {
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seat->focused_layer = NULL;
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return;
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}
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if (seat->focused_layer == layer) {
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return;
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}
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if (seat->has_focus) {
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struct sway_container *focus = seat_get_focus(seat);
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if (focus->type == C_VIEW) {
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wlr_seat_keyboard_clear_focus(seat->wlr_seat);
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view_set_activated(focus->sway_view, false);
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}
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}
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if (layer->layer >= ZWLR_LAYER_SHELL_V1_LAYER_TOP) {
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seat->focused_layer = layer;
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}
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struct wlr_keyboard *keyboard =
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wlr_seat_get_keyboard(seat->wlr_seat);
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if (keyboard) {
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wlr_seat_keyboard_notify_enter(seat->wlr_seat,
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layer->surface, keyboard->keycodes,
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keyboard->num_keycodes, &keyboard->modifiers);
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} else {
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wlr_seat_keyboard_notify_enter(seat->wlr_seat,
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layer->surface, NULL, 0, NULL);
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}
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}
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struct sway_container *seat_get_focus_inactive(struct sway_seat *seat,
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struct sway_container *container) {
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return seat_get_focus_by_type(seat, container, C_TYPES);
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