input/seat: inline seat_set_exclusive_client() with NULL client

This commit is contained in:
Simon Ser 2023-12-04 15:56:54 +01:00
parent 7ad8c80bfe
commit 607b8aed0c
2 changed files with 8 additions and 10 deletions

View file

@ -1371,15 +1371,6 @@ void seat_set_focus_layer(struct sway_seat *seat,
void seat_set_exclusive_client(struct sway_seat *seat, void seat_set_exclusive_client(struct sway_seat *seat,
struct wl_client *client) { struct wl_client *client) {
if (!client) {
// Triggers a refocus of the topmost surface layer if necessary
// TODO: Make layer surface focus per-output based on cursor position
for (int i = 0; i < root->outputs->length; ++i) {
struct sway_output *output = root->outputs->items[i];
arrange_layers(output);
}
return;
}
if (seat->focused_layer) { if (seat->focused_layer) {
if (wl_resource_get_client(seat->focused_layer->resource) != client) { if (wl_resource_get_client(seat->focused_layer->resource) != client) {
seat_set_focus_layer(seat, NULL); seat_set_focus_layer(seat, NULL);

View file

@ -4,6 +4,7 @@
#include "sway/input/cursor.h" #include "sway/input/cursor.h"
#include "sway/input/keyboard.h" #include "sway/input/keyboard.h"
#include "sway/input/seat.h" #include "sway/input/seat.h"
#include "sway/layers.h"
#include "sway/output.h" #include "sway/output.h"
#include "sway/server.h" #include "sway/server.h"
#include "sway/surface.h" #include "sway/surface.h"
@ -129,7 +130,6 @@ static void handle_unlock(struct wl_listener *listener, void *data) {
struct sway_seat *seat; struct sway_seat *seat;
wl_list_for_each(seat, &server.input->seats, link) { wl_list_for_each(seat, &server.input->seats, link) {
seat_set_exclusive_client(seat, NULL);
// copied from seat_set_focus_layer -- deduplicate? // copied from seat_set_focus_layer -- deduplicate?
struct sway_node *previous = seat_get_focus_inactive(seat, &root->node); struct sway_node *previous = seat_get_focus_inactive(seat, &root->node);
if (previous) { if (previous) {
@ -139,6 +139,13 @@ static void handle_unlock(struct wl_listener *listener, void *data) {
} }
} }
// Triggers a refocus of the topmost surface layer if necessary
// TODO: Make layer surface focus per-output based on cursor position
for (int i = 0; i < root->outputs->length; ++i) {
struct sway_output *output = root->outputs->items[i];
arrange_layers(output);
}
// redraw everything // redraw everything
for (int i = 0; i < root->outputs->length; ++i) { for (int i = 0; i < root->outputs->length; ++i) {
struct sway_output *output = root->outputs->items[i]; struct sway_output *output = root->outputs->items[i];