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Rename check_shortcut_model to get_active_binding
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@ -49,7 +49,7 @@ static void update_shortcut_model(struct sway_shortcut_state *state,
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* Returns a binding which matches the shortcut model state (ignoring the
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* `release` flag).
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*/
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static struct sway_binding *check_shortcut_model(
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static struct sway_binding *get_active_binding(
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struct sway_shortcut_state *state, list_t *bindings,
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uint32_t modifiers, bool locked) {
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int npressed_keys = 0;
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@ -228,11 +228,11 @@ static void handle_keyboard_key(struct wl_listener *listener, void *data) {
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}
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// identify which binding should be executed.
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struct sway_binding *binding = check_shortcut_model(
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struct sway_binding *binding = get_active_binding(
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&keyboard->state_keycodes,
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config->current_mode->keycode_bindings,
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code_modifiers, input_inhibited);
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struct sway_binding *translated_binding = check_shortcut_model(
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struct sway_binding *translated_binding = get_active_binding(
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&keyboard->state_keysyms_translated,
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config->current_mode->keysym_bindings,
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translated_modifiers, input_inhibited);
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@ -242,7 +242,7 @@ static void handle_keyboard_key(struct wl_listener *listener, void *data) {
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wlr_log(L_DEBUG, "encountered duplicate bindings %d and %d",
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binding->order, translated_binding->order);
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}
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struct sway_binding *raw_binding = check_shortcut_model(
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struct sway_binding *raw_binding = get_active_binding(
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&keyboard->state_keysyms_raw,
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config->current_mode->keysym_bindings,
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raw_modifiers, input_inhibited);
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