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damage: remove output_damage_view
This removes `output_damage_view` since it is unnecessary. The logic has been moved into its only caller `output_damage_from_view`. When damaging the whole view, `output_damage_whole_container` should be used instead
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@ -450,19 +450,15 @@ void output_damage_surface(struct sway_output *output, double ox, double oy,
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damage_surface_iterator, &whole);
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}
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static void output_damage_view(struct sway_output *output,
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struct sway_view *view, bool whole) {
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void output_damage_from_view(struct sway_output *output,
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struct sway_view *view) {
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if (!view_is_visible(view)) {
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return;
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}
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bool whole = false;
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output_view_for_each_surface(output, view, damage_surface_iterator, &whole);
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}
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void output_damage_from_view(struct sway_output *output,
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struct sway_view *view) {
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output_damage_view(output, view, false);
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}
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// Expecting an unscaled box in layout coordinates
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void output_damage_box(struct sway_output *output, struct wlr_box *_box) {
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struct wlr_box box;
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