mirror of
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247 lines
8.4 KiB
Markdown
247 lines
8.4 KiB
Markdown
# Contributing to sway
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Contributing just involves sending a pull request. You will probably be more
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successful with your contribution if you visit
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[#sway-devel](https://webchat.freenode.net/?channels=sway-devel) on
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irc.freenode.net upfront and discuss your plans.
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Note: rules are made to be broken. Adjust or ignore any/all of these as you see
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fit, but be prepared to justify it to your peers.
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## Scope of future changes to sway
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**Important**: Sway has completed its core value proposition: it is a fully
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featured Wayland-compatible replacement for i3. It is not our intention to
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expand on the scope of what i3 aims to accomplish. Our priorities now are
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increasing the stability, reliability, and performance of sway within its
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current scope. For this reason, most new window management feature requests are
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not accepted, even if accompanied by a patch.
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## Pull Requests
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If you already have your own pull request habits, feel free to use them. If you
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don't, however, allow me to make a suggestion: feature branches pulled from
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upstream. Try this:
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1. Fork sway
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2. `git clone https://github.com/username/sway && cd sway`
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3. `git remote add upstream https://github.com/swaywm/sway`
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You only need to do this once. You're never going to use your fork's master
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branch. Instead, when you start working on a feature, do this:
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1. `git fetch upstream`
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2. `git checkout -b add-so-and-so-feature upstream/master`
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3. Add and commit your changes
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4. `git push -u origin add-so-and-so-feature`
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5. Make a pull request from your feature branch
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When you submit your pull request, your commit log should do most of the talking
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when it comes to describing your changes and their motivation. In addition to
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this, your pull request's comments will ideally include a test plan that the
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reviewers can use to (1) demonstrate the problem on master, if applicable and
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(2) verify that the problem no longer exists with your changes applied (or that
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your new features work correctly). Document all of the edge cases you're aware
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of so we can adequately test them - then verify the test plan yourself before
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submitting.
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## Commit Messages
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Please strive to write good commit messages. Here's some guidelines to follow:
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The first line should be limited to 50 characters and should be a sentence that
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completes the thought [When applied, this commit will...] *"Implement
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cmd_move"* or *"Fix #742"* or *"Improve performance of arrange_windows on ARM"*
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or similar.
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The subsequent lines should be separated from the subject line by a single
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blank line, and include optional details. In this you can give justification
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for the change, [reference Github
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issues](https://help.github.com/articles/closing-issues-via-commit-messages/),
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or explain some of the subtler details of your patch. This is important because
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when someone finds a line of code they don't understand later, they can use the
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`git blame` command to find out what the author was thinking when they wrote
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it. It's also easier to review your pull requests if they're separated into
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logical commits that have good commit messages and justify themselves in the
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extended commit description.
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As a good rule of thumb, anything you might put into the pull request
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description on Github is probably fair game for going into the extended commit
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message as well.
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See [here](https://chris.beams.io/posts/git-commit/) for more details.
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## Code Review
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When your changes are submitted for review, one or more core committers will
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look over them. Smaller changes might be merged with little fanfare, but larger
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changes will typically see review from several people. Be prepared to receive
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some feedback - you may be asked to make changes to your work. Our code review
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process is:
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1. **Triage** the pull request. Do the commit messages make sense? Is a test
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plan necessary and/or present? Add anyone as reviewers that you think should
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be there (using the relevant GitHub feature, if you have the permissions, or
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with an @mention if necessary).
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2. **Review** the code. Look for code style violations, naming convention
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violations, buffer overflows, memory leaks, logic errors, non-portable code
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(including GNU-isms), etc. For significant changes to the public API, loop in
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a couple more people for discussion.
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3. **Execute** the test plan, if present.
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4. **Merge** the pull request when all reviewers approve.
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5. **File** follow-up tickets if appropriate.
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## Style Reference
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Sway is written in C with a style similar to the [kernel
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style](https://www.kernel.org/doc/Documentation/process/coding-style.rst), but
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with a few notable differences.
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Try to keep your code conforming to C11 and POSIX as much as possible, and do
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not use GNU extensions.
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### Brackets
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Brackets always go on the same line, including in functions.
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Always include brackets for if/while/for, even if it's a single statement.
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```c
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void function(void) {
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if (condition1) {
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do_thing1();
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}
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if (condition2) {
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do_thing2();
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} else {
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do_thing3();
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}
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}
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```
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### Indentation
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Indentations are a single tab.
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For long lines that need to be broken, the continuation line should be indented
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with an additional tab.
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If the line being broken is opening a new block (functions, if, while, etc.),
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the continuation line should be indented with two tabs, so they can't be
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misread as being part of the block.
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```c
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really_long_function(argument1, argument2, ...,
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argument3, argument4);
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if (condition1 && condition2 && ...
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condition3 && condition4) {
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do_thing();
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}
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```
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Try to break the line in the place which you think is the most appropriate to
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balance the lines.
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### Line Length
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Try to keep your lines under 80 columns, assuming a tab width equal to 4 spaces,
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but you can go up to 100 if it improves readability. Don't break lines
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indiscriminately, try to find nice breaking points so your code is easy to read.
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### Names
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Global function and type names should be prefixed with `sway_submodule_` (e.g.
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`struct sway_output`, `sway_output_destroy`). For static functions and
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types local to a file, the names chosen aren't as important. Static functions
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shouldn't have a `sway_` prefix.
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For include guards, use the header's filename relative to include. Uppercase
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all of the characters, and replace any invalid characters with an underscore.
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### Construction/Destruction Functions
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For functions that are responsible for constructing and destructing an object,
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they should be written as a pair of one of two forms:
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* `init`/`finish`: These initialize/deinitialize a type, but are **NOT**
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responsible for allocating it. They should accept a pointer to some
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pre-allocated memory (e.g. a member of a struct).
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* `create`/`destroy`: These also initialize/deinitialize, but will return a
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pointer to a `malloc`ed chunk of memory, and will `free` it in `destroy`.
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A destruction function should always be able to accept a NULL pointer or a
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zeroed value and exit cleanly; this simplifies error handling a lot.
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### Error Codes
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For functions not returning a value, they should return a (stdbool.h) bool to
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indicated if they succeeded or not.
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### Macros
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Keep the use of macros to a minimum, especially if a function can do the job. If
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you do need to use them, try to keep them close to where they're being used and
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`#undef` them after.
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### Example
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```c
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struct wlr_backend *wlr_backend_autocreate(struct wl_display *display) {
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struct wlr_backend *backend;
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if (getenv("WAYLAND_DISPLAY") || getenv("_WAYLAND_DISPLAY")) {
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backend = attempt_wl_backend(display);
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if (backend) {
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return backend;
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}
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}
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const char *x11_display = getenv("DISPLAY");
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if (x11_display) {
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return wlr_x11_backend_create(display, x11_display);
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}
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// Attempt DRM+libinput
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struct wlr_session *session = wlr_session_create(display);
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if (!session) {
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wlr_log(WLR_ERROR, "Failed to start a DRM session");
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return NULL;
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}
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int gpu = wlr_session_find_gpu(session);
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if (gpu == -1) {
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wlr_log(WLR_ERROR, "Failed to open DRM device");
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goto error_session;
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}
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backend = wlr_multi_backend_create(session);
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if (!backend) {
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goto error_gpu;
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}
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struct wlr_backend *libinput = wlr_libinput_backend_create(display, session);
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if (!libinput) {
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goto error_multi;
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}
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struct wlr_backend *drm = wlr_drm_backend_create(display, session, gpu);
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if (!drm) {
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goto error_libinput;
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}
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wlr_multi_backend_add(backend, libinput);
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wlr_multi_backend_add(backend, drm);
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return backend;
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error_libinput:
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wlr_backend_destroy(libinput);
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error_multi:
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wlr_backend_destroy(backend);
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error_gpu:
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wlr_session_close_file(session, gpu);
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error_session:
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wlr_session_destroy(session);
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return NULL;
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}
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```
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