Change the webchat links from freenode.net to point to the new destination libera.chat. Co-authored-by: Simon Ser <contact@emersion.fr>
8.3 KiB
Contributing to sway
Contributing just involves sending a pull request. You will probably be more successful with your contribution if you visit #sway-devel on Libera Chat upfront and discuss your plans.
Note: rules are made to be broken. Adjust or ignore any/all of these as you see fit, but be prepared to justify it to your peers.
Scope of future changes to sway
Important: Sway has completed its core value proposition: it is a fully featured Wayland-compatible replacement for i3. It is not our intention to expand on the scope of what i3 aims to accomplish. Our priorities now are increasing the stability, reliability, and performance of sway within its current scope. For this reason, most new window management feature requests are not accepted, even if accompanied by a patch.
Pull Requests
If you already have your own pull request habits, feel free to use them. If you don't, however, allow me to make a suggestion: feature branches pulled from upstream. Try this:
- Fork sway
git clone https://github.com/username/sway && cd sway
git remote add upstream https://github.com/swaywm/sway
You only need to do this once. You're never going to use your fork's master branch. Instead, when you start working on a feature, do this:
git fetch upstream
git checkout -b add-so-and-so-feature upstream/master
- Add and commit your changes
git push -u origin add-so-and-so-feature
- Make a pull request from your feature branch
When you submit your pull request, your commit log should do most of the talking when it comes to describing your changes and their motivation. In addition to this, your pull request's comments will ideally include a test plan that the reviewers can use to (1) demonstrate the problem on master, if applicable and (2) verify that the problem no longer exists with your changes applied (or that your new features work correctly). Document all of the edge cases you're aware of so we can adequately test them - then verify the test plan yourself before submitting.
Commit Messages
Please strive to write good commit messages. Here's some guidelines to follow:
The first line should be limited to 50 characters and should be a sentence that completes the thought [When applied, this commit will...] "Implement cmd_move" or "Fix #742" or "Improve performance of arrange_windows on ARM" or similar.
The subsequent lines should be separated from the subject line by a single
blank line, and include optional details. In this you can give justification
for the change, reference Github
issues,
or explain some of the subtler details of your patch. This is important because
when someone finds a line of code they don't understand later, they can use the
git blame
command to find out what the author was thinking when they wrote
it. It's also easier to review your pull requests if they're separated into
logical commits that have good commit messages and justify themselves in the
extended commit description.
As a good rule of thumb, anything you might put into the pull request description on Github is probably fair game for going into the extended commit message as well.
See here for more details.
Code Review
When your changes are submitted for review, one or more core committers will look over them. Smaller changes might be merged with little fanfare, but larger changes will typically see review from several people. Be prepared to receive some feedback - you may be asked to make changes to your work. Our code review process is:
- Triage the pull request. Do the commit messages make sense? Is a test plan necessary and/or present? Add anyone as reviewers that you think should be there (using the relevant GitHub feature, if you have the permissions, or with an @mention if necessary).
- Review the code. Look for code style violations, naming convention violations, buffer overflows, memory leaks, logic errors, non-portable code (including GNU-isms), etc. For significant changes to the public API, loop in a couple more people for discussion.
- Execute the test plan, if present.
- Merge the pull request when all reviewers approve.
- File follow-up tickets if appropriate.
Style Reference
Sway is written in C with a style similar to the kernel style, but with a few notable differences.
Try to keep your code conforming to C11 and POSIX as much as possible, and do not use GNU extensions.
Brackets
Brackets always go on the same line, including in functions. Always include brackets for if/while/for, even if it's a single statement.
void function(void) {
if (condition1) {
do_thing1();
}
if (condition2) {
do_thing2();
} else {
do_thing3();
}
}
Indentation
Indentations are a single tab.
For long lines that need to be broken, the continuation line should be indented with an additional tab.
If the line being broken is opening a new block (functions, if, while, etc.), the continuation line should be indented with two tabs, so they can't be misread as being part of the block.
really_long_function(argument1, argument2, ...,
argument3, argument4);
if (condition1 && condition2 && ...
condition3 && condition4) {
do_thing();
}
Try to break the line in the place which you think is the most appropriate to balance the lines.
Line Length
Try to keep your lines under 80 columns, assuming a tab width equal to 4 spaces, but you can go up to 100 if it improves readability. Don't break lines indiscriminately, try to find nice breaking points so your code is easy to read.
Names
Global function and type names should be prefixed with sway_submodule_
(e.g.
struct sway_output
, sway_output_destroy
). For static functions and
types local to a file, the names chosen aren't as important. Static functions
shouldn't have a sway_
prefix.
For include guards, use the header's filename relative to include. Uppercase all of the characters, and replace any invalid characters with an underscore.
Construction/Destruction Functions
For functions that are responsible for constructing and destructing an object, they should be written as a pair of one of two forms:
init
/finish
: These initialize/deinitialize a type, but are NOT responsible for allocating it. They should accept a pointer to some pre-allocated memory (e.g. a member of a struct).create
/destroy
: These also initialize/deinitialize, but will return a pointer to amalloc
ed chunk of memory, and willfree
it indestroy
.
A destruction function should always be able to accept a NULL pointer or a zeroed value and exit cleanly; this simplifies error handling a lot.
Error Codes
For functions not returning a value, they should return a (stdbool.h) bool to indicated if they succeeded or not.
Macros
Keep the use of macros to a minimum, especially if a function can do the job. If
you do need to use them, try to keep them close to where they're being used and
#undef
them after.
Example
struct wlr_backend *wlr_backend_autocreate(struct wl_display *display) {
struct wlr_backend *backend;
if (getenv("WAYLAND_DISPLAY") || getenv("_WAYLAND_DISPLAY")) {
backend = attempt_wl_backend(display);
if (backend) {
return backend;
}
}
const char *x11_display = getenv("DISPLAY");
if (x11_display) {
return wlr_x11_backend_create(display, x11_display);
}
// Attempt DRM+libinput
struct wlr_session *session = wlr_session_create(display);
if (!session) {
wlr_log(WLR_ERROR, "Failed to start a DRM session");
return NULL;
}
int gpu = wlr_session_find_gpu(session);
if (gpu == -1) {
wlr_log(WLR_ERROR, "Failed to open DRM device");
goto error_session;
}
backend = wlr_multi_backend_create(session);
if (!backend) {
goto error_gpu;
}
struct wlr_backend *libinput = wlr_libinput_backend_create(display, session);
if (!libinput) {
goto error_multi;
}
struct wlr_backend *drm = wlr_drm_backend_create(display, session, gpu);
if (!drm) {
goto error_libinput;
}
wlr_multi_backend_add(backend, libinput);
wlr_multi_backend_add(backend, drm);
return backend;
error_libinput:
wlr_backend_destroy(libinput);
error_multi:
wlr_backend_destroy(backend);
error_gpu:
wlr_session_close_file(session, gpu);
error_session:
wlr_session_destroy(session);
return NULL;
}