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42923b1795
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76079d0fdb
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@ -20,4 +20,4 @@ Master server written in Python. Replacement for HLMaster
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### Yggdrasil
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* `[201:5eb5:f061:678e:7565:6338:c02c:5251]:27010`
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* `[201:23b4:991a:634d:8359:4521:5576:15b7]:27010`
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@ -5,6 +5,8 @@ class MasterProtocol:
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# Server To Master
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challengeRequest = 'q'
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addServer = '0'
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removeServer = 'b'
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# Master To Client
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queryPacketHeader = b'\xff\xff\xff\xff\x66\x0a'
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88
pymaster.py
88
pymaster.py
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@ -39,6 +39,10 @@ class PyMaster:
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self.client_query(data, addr)
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case MasterProtocol.challengeRequest:
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self.send_challenge_to_server(data, addr)
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case MasterProtocol.addServer:
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self.add_server_to_list(data, addr)
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case MasterProtocol.removeServer:
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self.remove_server_from_list(data, addr)
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case other:
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logging.debug("Unknown message: {0} from {1}:{2}".format(data, addr[0], addr[1]))
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@ -85,31 +89,85 @@ class PyMaster:
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except IndexError:
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pass
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if clver is None: # Probably an old vulnerable version
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self.fake_info_for_old_versions(gamedir, addr)
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return
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packet = MasterProtocol.queryPacketHeader
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if key != None: # Required in latest Xash3D version
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packet += b'\x7F' + pack('<I', key) + b'\x00'
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for i in self.serverList:
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# Cleanup servers by timeout
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if time() > i.die:
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logging.debug("Server removed by timeout")
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self.serverList.remove(i)
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logging.debug("Server removed by timeout: {0}:{1}".format(addr[0], addr[1]))
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continue
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if not i.check:
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logging.debug("Invalid request")
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continue
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if nat != i.nat:
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logging.debug("NAT {0} mismatch {1}".format(i.nat, nat))
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continue
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if gamedir is not None and gamedir != i.gamedir:
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logging.debug("Game dir {0} mismatch node settings: {1}".format(i.gamedir, gamedir))
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continue
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if nat:
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reply = "\xff\xff\xff\xffc {0}:{1}".format(addr[0], addr[1])
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data = reply.encode("latin_1")
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# Tell server to send info reply
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self.sock.sendto(data, i.addr)
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# Use pregenerated address string
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packet += i.queryAddr
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packet += b"\0\0\0\0\0\0" # Fill last IP:Port with \0
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self.sock.sendto(packet, addr)
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def _send_fake_info(sock, warnmsg, gamedir, addr):
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baseReply = (
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b"\xff\xff\xff\xffinfo\n\host\\"
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+ warnmsg.encode("utf-8")
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+ b"\map\\update\dm\\0\\team\\0\coop\\0\\numcl\\32\maxcl\\32\\gamedir\\"
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+ gamedir.encode("latin-1")
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+ b"\\"
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)
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sock.sendto(baseReply, addr)
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def fake_info_for_old_versions(self, gamedir, addr):
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error_message = [
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"This version is not",
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"supported anymore",
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"Please update Xash3DFWGS",
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"From GooglePlay or GitHub",
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"Эта версия",
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"устарела",
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"Обновите Xash3DFWGS c",
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"GooglePlay или GitHub",
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]
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for string in error_message:
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_send_fake_info(self.sock, string, gamedir, addr)
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def remove_server_from_list(self, data, addr):
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for server in self.serverList:
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if server.addr == addr:
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logging.debug("Remove Server: from {0}:{1}".format(addr[0], addr[1]))
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self.serverList.remove(server)
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def send_challenge_to_server(self, data, addr):
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logging.debug("Challenge request: {0}:{1}".format(addr[0], addr[1]))
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logging.debug("Challenge Request: from {0}:{1}".format(addr[0], addr[1]))
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# At first, remove old server- data from list
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# self.removeServerFromList(None, addr)
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count = 0
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for i in self.serverList:
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if i.addr[0] == addr[0]:
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@ -124,6 +182,7 @@ class PyMaster:
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challenge = random.randint(0, 2**32 - 1)
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# Add server to list
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logging.debug("Added new server {0}:{1} with challenge {2}".format(addr[0], addr[1], challenge))
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self.serverList.append(ServerEntry(addr, challenge))
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# And send him a challenge
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@ -131,6 +190,21 @@ class PyMaster:
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packet += pack("I", challenge)
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self.sock.sendto(packet, addr)
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def add_server_to_list(self, data, addr):
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logging.debug("Add Server: from {0}:{1}".format(addr[0], addr[1]))
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# Remove the header. Just for better parsing.
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serverInfo = data.strip("\x30\x0a\x5c")
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# Find a server with same address
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for serverEntry in self.serverList:
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if serverEntry.addr == addr:
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logging.debug("Skipped same server address: {0}:{1}".format(addr[0], addr[1]))
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break
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serverEntry.setInfoString(serverInfo)
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def spawn_pymaster(verbose, ip, port):
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if verbose:
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logging.getLogger().addHandler(logging.StreamHandler())
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@ -4,26 +4,85 @@ from struct import pack
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import ipaddress
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class ServerEntry:
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challenge2 = 0
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gamedir = 'valve'
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protocol = 0
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players = 0
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maxplayers = 0
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bots = 0
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gamemap = ''
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version = '0'
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servtype = 'd'
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password = 0
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os = 'l'
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secure = 0
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lan = 0
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region = 255
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product = ''
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nat = 0
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key = None
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def setInfoString(self, data):
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infostring = data.replace('\n', '').replace('\r', '').replace('\0', '')
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split = infostring.split('\\')
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for i in range(0, len(split), 2):
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try:
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value = split[i + 1]
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if( split[i] == 'challenge' ):
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self.challenge2 = int(value)
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elif( split[i] == 'gamedir' ):
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self.gamedir = value.lower() # keep gamedir lowercase
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elif( split[i] == 'protocol' ):
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self.protocol = int(value)
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elif( split[i] == 'players' ):
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self.players = int(value)
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elif( split[i] == 'max' ):
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self.maxplayers = int(value.split('.')[0])
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elif( split[i] == 'bots' ):
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self.bots = int(value)
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elif( split[i] == 'map' ):
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self.gamemap = value
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elif( split[i] == 'version' ):
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self.version = value
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elif( split[i] == 'type' ):
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self.servtype = value
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elif( split[i] == 'password' ):
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self.password = value
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elif( split[i] == 'os' ):
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self.os = value
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elif( split[i] == 'secure' ):
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self.secure = value
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elif( split[i] == 'lan' ):
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self.lan = value
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elif( split[i] == 'region' ):
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self.region = value
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elif( split[i] == 'product' ):
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self.product = value
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elif( split[i] == 'nat' ):
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self.nat = int(value)
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elif split[i] == 'key':
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self.key = int(value, 16)
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except IndexError:
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pass
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self.check = self.challenge == self.challenge2
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return self.check
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def __init__(self, addr, challenge):
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# Address
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self.addr = addr
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# Shortcuts for generating query
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self.queryAddr = b''
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if ':' in addr[0]:
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self.queryAddr += ipaddress.ip_address(addr[0]).packed
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else:
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for i in addr[0].split('.'):
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self.queryAddr += pack('!B', int(i))
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self.queryAddr += pack('!H', int(addr[1]))
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# Random number that server must return
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self.challenge = challenge
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self.sentChallengeAt = time()
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# This server is not checked
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# So it will not get into queries
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self.check = False
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# Remove server after this time.
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# This maybe not instant
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self.die = self.sentChallengeAt + 600
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