lovr/src/graphics/mesh.h

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#include "graphics/material.h"
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#include "graphics/shader.h"
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#include "data/vertexData.h"
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#include <stdbool.h>
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#pragma once
#define MAX_ATTACHMENTS 16
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typedef enum {
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MESH_POINTS,
MESH_LINES,
MESH_LINE_STRIP,
MESH_LINE_LOOP,
MESH_TRIANGLE_STRIP,
MESH_TRIANGLES,
MESH_TRIANGLE_FAN
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} MeshDrawMode;
typedef struct Mesh Mesh;
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Mesh* lovrMeshCreate(uint32_t count, VertexFormat format, MeshDrawMode drawMode, BufferUsage usage, bool readable);
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void lovrMeshDestroy(void* ref);
void lovrMeshAttachAttribute(Mesh* mesh, Mesh* other, const char* name, int divisor);
void lovrMeshDetachAttribute(Mesh* mesh, const char* name);
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void lovrMeshBind(Mesh* mesh, Shader* shader, int divisorMultiplier);
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void lovrMeshDraw(Mesh* mesh, int instances);
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VertexFormat* lovrMeshGetVertexFormat(Mesh* mesh);
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bool lovrMeshIsReadable(Mesh* mesh);
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MeshDrawMode lovrMeshGetDrawMode(Mesh* mesh);
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void lovrMeshSetDrawMode(Mesh* mesh, MeshDrawMode drawMode);
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int lovrMeshGetVertexCount(Mesh* mesh);
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bool lovrMeshIsAttributeEnabled(Mesh* mesh, const char* name);
void lovrMeshSetAttributeEnabled(Mesh* mesh, const char* name, bool enabled);
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void lovrMeshGetDrawRange(Mesh* mesh, uint32_t* start, uint32_t* count);
void lovrMeshSetDrawRange(Mesh* mesh, uint32_t start, uint32_t count);
Material* lovrMeshGetMaterial(Mesh* mesh);
void lovrMeshSetMaterial(Mesh* mesh, Material* material);
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void* lovrMeshMapVertices(Mesh* mesh, size_t offset);
void lovrMeshFlushVertices(Mesh* mesh, size_t offset, size_t size);
void* lovrMeshMapIndices(Mesh* mesh, uint32_t count, size_t indexSize);
void lovrMeshFlushIndices(Mesh* mesh);
void* lovrMeshReadIndices(Mesh* mesh, uint32_t* count, size_t* indexSize);