lovr/src/api/l_graphics_shaderBlock.c

123 lines
4.1 KiB
C
Raw Normal View History

#include "api.h"
2019-04-05 11:58:29 +00:00
#include "graphics/buffer.h"
#include "graphics/shader.h"
#include <stdlib.h>
2019-09-07 22:07:07 +00:00
#include <string.h>
2019-02-17 22:52:22 +00:00
static int l_lovrShaderBlockGetType(lua_State* L) {
2018-08-06 17:42:19 +00:00
ShaderBlock* block = luax_checktype(L, 1, ShaderBlock);
luax_pushenum(L, BlockTypes, lovrShaderBlockGetType(block));
2018-08-06 17:42:19 +00:00
return 1;
}
2019-02-17 22:52:22 +00:00
static int l_lovrShaderBlockGetSize(lua_State* L) {
ShaderBlock* block = luax_checktype(L, 1, ShaderBlock);
2018-12-07 00:34:14 +00:00
Buffer* buffer = lovrShaderBlockGetBuffer(block);
lua_pushinteger(L, lovrBufferGetSize(buffer));
return 1;
}
2019-02-17 22:52:22 +00:00
static int l_lovrShaderBlockGetOffset(lua_State* L) {
2018-08-06 17:41:57 +00:00
ShaderBlock* block = luax_checktype(L, 1, ShaderBlock);
const char* name = luaL_checkstring(L, 2);
const Uniform* uniform = lovrShaderBlockGetUniform(block, name);
lovrAssert(uniform, "Unknown uniform for ShaderBlock '%s'", name);
2018-08-06 18:46:42 +00:00
lua_pushinteger(L, uniform->offset);
2018-08-06 17:41:57 +00:00
return 1;
}
2019-02-17 22:52:22 +00:00
static int l_lovrShaderBlockSend(lua_State* L) {
ShaderBlock* block = luax_checktype(L, 1, ShaderBlock);
2018-08-06 17:42:23 +00:00
if (lua_type(L, 2) == LUA_TSTRING) {
const char* name = luaL_checkstring(L, 2);
const Uniform* uniform = lovrShaderBlockGetUniform(block, name);
lovrAssert(uniform, "Unknown uniform for ShaderBlock '%s'", name);
2018-12-07 00:34:14 +00:00
Buffer* buffer = lovrShaderBlockGetBuffer(block);
uint8_t* data = lovrBufferMap(buffer, uniform->offset, false);
2018-08-06 17:42:23 +00:00
luax_checkuniform(L, 3, uniform, data, name);
lovrBufferFlush(buffer, uniform->offset, uniform->size);
2018-08-06 17:42:23 +00:00
return 0;
} else {
Blob* blob = luax_checktype(L, 2, Blob);
2018-12-07 00:34:14 +00:00
Buffer* buffer = lovrShaderBlockGetBuffer(block);
void* data = lovrBufferMap(buffer, 0, false);
2018-12-07 00:34:14 +00:00
size_t bufferSize = lovrBufferGetSize(buffer);
size_t copySize = MIN(bufferSize, blob->size);
2018-08-06 17:42:23 +00:00
memcpy(data, blob->data, copySize);
lovrBufferFlush(buffer, 0, copySize);
2018-08-06 17:42:23 +00:00
lua_pushinteger(L, copySize);
return 1;
}
}
2019-02-17 22:52:22 +00:00
static int l_lovrShaderBlockRead(lua_State* L) {
ShaderBlock* block = luax_checktype(L, 1, ShaderBlock);
const char* name = luaL_checkstring(L, 2);
const Uniform* uniform = lovrShaderBlockGetUniform(block, name);
lovrAssert(uniform, "Unknown uniform for ShaderBlock '%s'", name);
Buffer* buffer = lovrShaderBlockGetBuffer(block);
2019-01-16 16:52:21 +00:00
lovrAssert(lovrBufferIsReadable(buffer), "ShaderBlock:read requires the ShaderBlock to be created with the readable flag");
union { float* floats; int* ints; } data = { .floats = lovrBufferMap(buffer, uniform->offset, false) };
int components = uniform->components;
if (uniform->type == UNIFORM_MATRIX) {
components *= components;
}
lua_createtable(L, uniform->count, 0);
for (int i = 0; i < uniform->count; i++) {
if (components == 1) {
switch (uniform->type) {
case UNIFORM_FLOAT:
lua_pushnumber(L, data.floats[i]);
lua_rawseti(L, -2, i + 1);
break;
case UNIFORM_INT:
lua_pushinteger(L, data.ints[i]);
lua_rawseti(L, -2, i + 1);
break;
default: break;
}
} else {
lua_createtable(L, components, 0);
for (int j = 0; j < components; j++) {
switch (uniform->type) {
case UNIFORM_FLOAT:
case UNIFORM_MATRIX:
lua_pushnumber(L, data.floats[i * components + j]);
lua_rawseti(L, -2, j + 1);
break;
case UNIFORM_INT:
lua_pushinteger(L, data.ints[i * components + j]);
lua_rawseti(L, -2, j + 1);
break;
default: break;
}
}
lua_rawseti(L, -2, i + 1);
}
}
return 1;
}
2019-02-17 22:52:22 +00:00
static int l_lovrShaderBlockGetShaderCode(lua_State* L) {
2018-08-06 18:46:42 +00:00
ShaderBlock* block = luax_checktype(L, 1, ShaderBlock);
const char* blockName = luaL_checkstring(L, 2);
const char* namespace = luaL_optstring(L, 3, NULL);
2018-08-06 18:46:42 +00:00
size_t length;
char* code = lovrShaderBlockGetShaderCode(block, blockName, namespace, &length);
2018-08-06 18:46:42 +00:00
lua_pushlstring(L, code, length);
2019-01-25 01:43:25 +00:00
free(code);
2018-08-06 18:46:42 +00:00
return 1;
}
const luaL_Reg lovrShaderBlock[] = {
2019-01-16 16:52:21 +00:00
{ "getType", l_lovrShaderBlockGetType },
2018-08-06 18:46:42 +00:00
{ "getSize", l_lovrShaderBlockGetSize },
{ "getOffset", l_lovrShaderBlockGetOffset },
2019-01-16 16:52:21 +00:00
{ "read", l_lovrShaderBlockRead },
{ "send", l_lovrShaderBlockSend },
2018-08-06 18:46:42 +00:00
{ "getShaderCode", l_lovrShaderBlockGetShaderCode },
{ NULL, NULL }
};