lovr/src/modules/graphics/graphics.c

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#include "graphics/graphics.h"
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#include "core/gpu.h"
#include "util.h"
#include <stdlib.h>
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#include <string.h>
struct Buffer {
uint32_t ref;
uint32_t size;
gpu_buffer* gpu;
BufferInfo info;
};
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static struct {
bool initialized;
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gpu_device_info device;
gpu_features features;
gpu_limits limits;
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} state;
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// Helpers
static void onMessage(void* context, const char* message, bool severe);
// Entry
bool lovrGraphicsInit(bool debug) {
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if (state.initialized) return false;
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gpu_config config = {
.debug = debug,
.callback = onMessage,
.device = &state.device,
.features = &state.features,
.limits = &state.limits
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};
if (!gpu_init(&config)) {
lovrThrow("Failed to initialize GPU");
}
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state.initialized = true;
return true;
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}
void lovrGraphicsDestroy() {
if (!state.initialized) return;
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gpu_destroy();
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memset(&state, 0, sizeof(state));
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}
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void lovrGraphicsGetDevice(GraphicsDevice* device) {
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device->deviceId = state.device.deviceId;
device->vendorId = state.device.vendorId;
device->name = state.device.deviceName;
device->renderer = state.device.renderer;
device->subgroupSize = state.device.subgroupSize;
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device->discrete = state.device.discrete;
}
void lovrGraphicsGetFeatures(GraphicsFeatures* features) {
features->textureBC = state.features.textureBC;
features->textureASTC = state.features.textureASTC;
features->wireframe = state.features.wireframe;
features->depthClamp = state.features.depthClamp;
features->indirectDrawFirstInstance = state.features.indirectDrawFirstInstance;
features->float64 = state.features.float64;
features->int64 = state.features.int64;
features->int16 = state.features.int16;
}
void lovrGraphicsGetLimits(GraphicsLimits* limits) {
limits->textureSize2D = state.limits.textureSize2D;
limits->textureSize3D = state.limits.textureSize3D;
limits->textureSizeCube = state.limits.textureSizeCube;
limits->textureLayers = state.limits.textureLayers;
limits->renderSize[0] = state.limits.renderSize[0];
limits->renderSize[1] = state.limits.renderSize[1];
limits->renderSize[2] = state.limits.renderSize[2];
limits->uniformBufferRange = state.limits.uniformBufferRange;
limits->storageBufferRange = state.limits.storageBufferRange;
limits->uniformBufferAlign = state.limits.uniformBufferAlign;
limits->storageBufferAlign = state.limits.storageBufferAlign;
limits->vertexAttributes = state.limits.vertexAttributes;
limits->vertexBufferStride = state.limits.vertexBufferStride;
limits->vertexShaderOutputs = state.limits.vertexShaderOutputs;
limits->clipDistances = state.limits.clipDistances;
limits->cullDistances = state.limits.cullDistances;
limits->clipAndCullDistances = state.limits.clipAndCullDistances;
memcpy(limits->computeDispatchCount, state.limits.computeDispatchCount, 3 * sizeof(uint32_t));
memcpy(limits->computeWorkgroupSize, state.limits.computeWorkgroupSize, 3 * sizeof(uint32_t));
limits->computeWorkgroupVolume = state.limits.computeWorkgroupVolume;
limits->computeSharedMemory = state.limits.computeSharedMemory;
limits->shaderConstantSize = state.limits.pushConstantSize;
limits->indirectDrawCount = state.limits.indirectDrawCount;
limits->instances = state.limits.instances;
limits->anisotropy = state.limits.anisotropy;
limits->pointSize = state.limits.pointSize;
}
// Buffer
Buffer* lovrBufferCreate(BufferInfo* info, void** data) {
uint32_t size = info->length * MAX(info->stride, 1);
lovrCheck(size > 0, "Buffer size can not be zero");
lovrCheck(size <= 1 << 30, "Max buffer size is 1GB");
Buffer* buffer = calloc(1, sizeof(Buffer) + gpu_sizeof_buffer());
lovrAssert(buffer, "Out of memory");
buffer->ref = 1;
buffer->size = size;
buffer->gpu = (gpu_buffer*) (buffer + 1);
buffer->info = *info;
gpu_buffer_init(buffer->gpu, &(gpu_buffer_info) {
.size = buffer->size,
.label = info->label,
.pointer = data
});
return buffer;
}
void lovrBufferDestroy(void* ref) {
Buffer* buffer = ref;
gpu_buffer_destroy(buffer->gpu);
free(buffer);
}
const BufferInfo* lovrBufferGetInfo(Buffer* buffer) {
return &buffer->info;
}
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// Helpers
static void onMessage(void* context, const char* message, bool severe) {
if (severe) {
lovrLog(LOG_ERROR, "GPU", message);
} else {
lovrLog(LOG_DEBUG, "GPU", message);
}
}