lovr/src/api/filesystem.c

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#include "api.h"
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#include "filesystem/filesystem.h"
#include "data/blob.h"
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#include <stdlib.h>
#include "platform.h"
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// Returns a Blob, leaving stack unchanged. The Blob must be released when finished.
Blob* luax_readblob(lua_State* L, int index, const char* debug) {
if (lua_type(L, index) == LUA_TUSERDATA) {
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Blob* blob = luax_checktype(L, index, Blob);
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lovrRetain(blob);
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return blob;
} else {
const char* path = luaL_checkstring(L, index);
size_t size;
void* data = lovrFilesystemRead(path, &size);
if (!data) {
luaL_error(L, "Could not read %s from '%s'", debug, path);
}
return lovrBlobCreate(data, size, path);
}
}
static int pushDirectoryItem(void* userdata, const char* path, const char* filename) {
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lua_State* L = userdata;
int n = lua_objlen(L, -1);
lua_pushstring(L, filename);
lua_rawseti(L, -2, n + 1);
return 1;
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}
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static int l_lovrFilesystemLoad(lua_State* L);
static int moduleLoader(lua_State* L) {
const char* module = luaL_gsub(L, lua_tostring(L, -1), ".", "/");
lua_pop(L, 2);
char* path; int i;
vec_foreach(lovrFilesystemGetRequirePath(), path, i) {
const char* filename = luaL_gsub(L, path, "?", module);
if (lovrFilesystemIsFile(filename)) {
return l_lovrFilesystemLoad(L);
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}
lua_pop(L, 1);
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}
return 0;
}
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static const char* libraryExtensions[] = {
#ifdef _WIN32
".dll", NULL
#elif __APPLE__
".so", ".dylib", NULL
#else
".so", NULL
#endif
};
static int libraryLoader(lua_State* L) {
const char* modulePath = luaL_gsub(L, lua_tostring(L, -1), ".", "/");
const char* moduleFunction = luaL_gsub(L, lua_tostring(L, -1), ".", "_");
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char* hyphen = strchr(moduleFunction, '-');
moduleFunction = hyphen ? hyphen + 1 : moduleFunction;
lua_pop(L, 3);
char* path; int i;
vec_foreach(lovrFilesystemGetCRequirePath(), path, i) {
for (const char** extension = libraryExtensions; *extension != NULL; extension++) {
char buffer[64];
snprintf(buffer, 63, "%s%s", modulePath, *extension);
const char* filename = luaL_gsub(L, path, "??", buffer);
filename = luaL_gsub(L, filename, "?", modulePath);
lua_pop(L, 2);
if (lovrFilesystemIsFile(filename)) {
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char fullPath[LOVR_PATH_MAX];
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const char* realPath = lovrFilesystemGetRealDirectory(filename);
snprintf(fullPath, LOVR_PATH_MAX - 1, "%s%c%s", realPath, lovrDirSep, filename);
lua_getglobal(L, "package");
lua_getfield(L, -1, "loadlib");
lua_pushstring(L, fullPath);
lua_pushfstring(L, "luaopen_%s", moduleFunction);
lua_call(L, 2, 1);
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return 1;
}
}
}
return 0;
}
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static int l_lovrFilesystemAppend(lua_State* L) {
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size_t size;
const char* path = luaL_checkstring(L, 1);
const char* content = luaL_checklstring(L, 2, &size);
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lua_pushnumber(L, lovrFilesystemWrite(path, content, size, 1));
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return 1;
}
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static int l_lovrFilesystemCreateDirectory(lua_State* L) {
const char* path = luaL_checkstring(L, 1);
lua_pushboolean(L, !lovrFilesystemCreateDirectory(path));
return 1;
}
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static int l_lovrFilesystemGetAppdataDirectory(lua_State* L) {
char buffer[LOVR_PATH_MAX];
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if (lovrFilesystemGetAppdataDirectory(buffer, sizeof(buffer))) {
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lua_pushnil(L);
} else {
lua_pushstring(L, buffer);
}
return 1;
}
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static int l_lovrFilesystemGetDirectoryItems(lua_State* L) {
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const char* path = luaL_checkstring(L, 1);
lua_newtable(L);
lovrFilesystemGetDirectoryItems(path, pushDirectoryItem, L);
return 1;
}
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static int l_lovrFilesystemGetExecutablePath(lua_State* L) {
char buffer[LOVR_PATH_MAX];
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if (lovrFilesystemGetExecutablePath(buffer, sizeof(buffer))) {
lua_pushnil(L);
} else {
lua_pushstring(L, buffer);
}
return 1;
}
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static int l_lovrFilesystemGetIdentity(lua_State* L) {
const char* identity = lovrFilesystemGetIdentity();
if (identity) {
lua_pushstring(L, identity);
} else {
lua_pushnil(L);
}
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return 1;
}
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static int l_lovrFilesystemGetLastModified(lua_State* L) {
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const char* path = luaL_checkstring(L, 1);
int lastModified = lovrFilesystemGetLastModified(path);
if (lastModified < 0) {
lua_pushnil(L);
} else {
lua_pushinteger(L, lastModified);
}
return 1;
}
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static int l_lovrFilesystemGetRealDirectory(lua_State* L) {
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const char* path = luaL_checkstring(L, 1);
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lua_pushstring(L, lovrFilesystemGetRealDirectory(path));
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return 1;
}
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static void pushRequirePath(lua_State* L, vec_str_t* path) {
char* pattern; int i;
vec_foreach(path, pattern, i) {
lua_pushstring(L, pattern);
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lua_pushliteral(L, ";");
}
lua_pop(L, 1);
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lua_concat(L, path->length * 2 - 1);
}
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static int l_lovrFilesystemGetRequirePath(lua_State* L) {
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pushRequirePath(L, lovrFilesystemGetRequirePath());
pushRequirePath(L, lovrFilesystemGetCRequirePath());
return 2;
}
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static int l_lovrFilesystemGetSaveDirectory(lua_State* L) {
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lua_pushstring(L, lovrFilesystemGetSaveDirectory());
return 1;
}
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static int l_lovrFilesystemGetSize(lua_State* L) {
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const char* path = luaL_checkstring(L, 1);
size_t size = lovrFilesystemGetSize(path);
if ((int) size == -1) {
return luaL_error(L, "File does not exist");
}
lua_pushinteger(L, size);
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return 1;
}
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static int l_lovrFilesystemGetSource(lua_State* L) {
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const char* source = lovrFilesystemGetSource();
if (source) {
lua_pushstring(L, source);
} else {
lua_pushnil(L);
}
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return 1;
}
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static int l_lovrFilesystemGetUserDirectory(lua_State* L) {
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lua_pushstring(L, lovrFilesystemGetUserDirectory());
return 1;
}
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static int l_lovrFilesystemGetWorkingDirectory(lua_State* L) {
char buffer[LOVR_PATH_MAX];
if (lovrFilesystemGetWorkingDirectory(buffer, sizeof(buffer))) {
lua_pushnil(L);
} else {
lua_pushstring(L, buffer);
}
return 1;
}
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static int l_lovrFilesystemIsDirectory(lua_State* L) {
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const char* path = luaL_checkstring(L, 1);
lua_pushboolean(L, lovrFilesystemIsDirectory(path));
return 1;
}
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static int l_lovrFilesystemIsFile(lua_State* L) {
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const char* path = luaL_checkstring(L, 1);
lua_pushboolean(L, lovrFilesystemIsFile(path));
return 1;
}
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static int l_lovrFilesystemIsFused(lua_State* L) {
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lua_pushboolean(L, lovrFilesystemIsFused());
return 1;
}
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static int l_lovrFilesystemLoad(lua_State* L) {
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const char* path = luaL_checkstring(L, 1);
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size_t size;
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char* content = lovrFilesystemRead(path, &size);
if (!content) {
return luaL_error(L, "Could not read file '%s'", path);
}
char debug[LOVR_PATH_MAX];
snprintf(debug, LOVR_PATH_MAX, "@%s", path);
int status = luaL_loadbuffer(L, content, size, debug);
free(content);
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switch (status) {
case LUA_ERRMEM: return luaL_error(L, "Memory allocation error: %s", lua_tostring(L, -1));
case LUA_ERRSYNTAX: return luaL_error(L, "Syntax error: %s", lua_tostring(L, -1));
default: return 1;
}
}
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static int l_lovrFilesystemMount(lua_State* L) {
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const char* path = luaL_checkstring(L, 1);
const char* mountpoint = luaL_optstring(L, 2, NULL);
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bool append = lua_isnoneornil(L, 3) ? 0 : lua_toboolean(L, 3);
const char* root = luaL_optstring(L, 4, NULL);
lua_pushboolean(L, !lovrFilesystemMount(path, mountpoint, append, root));
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return 1;
}
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static int l_lovrFilesystemNewBlob(lua_State* L) {
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size_t size;
const char* path = luaL_checkstring(L, 1);
uint8_t* data = lovrFilesystemRead(path, &size);
lovrAssert(data, "Could not load file '%s'", path);
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Blob* blob = lovrBlobCreate((void*) data, size, path);
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luax_pushobject(L, blob);
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lovrRelease(blob);
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return 1;
}
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static int l_lovrFilesystemRead(lua_State* L) {
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const char* path = luaL_checkstring(L, 1);
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size_t size;
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char* content = lovrFilesystemRead(path, &size);
lovrAssert(content, "Could not read file '%s'", path);
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lua_pushlstring(L, content, size);
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free(content);
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return 1;
}
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static int l_lovrFilesystemRemove(lua_State* L) {
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const char* path = luaL_checkstring(L, 1);
lua_pushboolean(L, !lovrFilesystemRemove(path));
return 1;
}
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static int l_lovrFilesystemSetIdentity(lua_State* L) {
if (lua_isnoneornil(L, 1)) {
lovrFilesystemSetIdentity(NULL);
} else {
const char* identity = luaL_checkstring(L, 1);
lovrFilesystemSetIdentity(identity);
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}
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return 0;
}
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static int l_lovrFilesystemSetRequirePath(lua_State* L) {
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if (lua_type(L, 1) == LUA_TSTRING) lovrFilesystemSetRequirePath(luaL_checkstring(L, 1));
if (lua_type(L, 2) == LUA_TSTRING) lovrFilesystemSetCRequirePath(luaL_checkstring(L, 2));
return 0;
}
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static int l_lovrFilesystemUnmount(lua_State* L) {
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const char* path = luaL_checkstring(L, 1);
lua_pushboolean(L, !lovrFilesystemUnmount(path));
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return 1;
}
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static int l_lovrFilesystemWrite(lua_State* L) {
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size_t size;
const char* path = luaL_checkstring(L, 1);
const char* content = luaL_checklstring(L, 2, &size);
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lua_pushnumber(L, lovrFilesystemWrite(path, content, size, 0));
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return 1;
}
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static int l_lovrFilesystemGetApplicationId(lua_State *L) {
sds applicationId = lovrGetApplicationId();
if (applicationId) {
lua_pushstring(L, applicationId);
sdsfree(applicationId);
} else {
lua_pushnil(L);
}
return 1;
}
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static const luaL_Reg lovrFilesystem[] = {
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{ "append", l_lovrFilesystemAppend },
{ "createDirectory", l_lovrFilesystemCreateDirectory },
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{ "getAppdataDirectory", l_lovrFilesystemGetAppdataDirectory },
{ "getDirectoryItems", l_lovrFilesystemGetDirectoryItems },
{ "getExecutablePath", l_lovrFilesystemGetExecutablePath },
{ "getIdentity", l_lovrFilesystemGetIdentity },
{ "getLastModified", l_lovrFilesystemGetLastModified },
{ "getRealDirectory", l_lovrFilesystemGetRealDirectory },
{ "getRequirePath", l_lovrFilesystemGetRequirePath },
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{ "getSaveDirectory", l_lovrFilesystemGetSaveDirectory },
{ "getSize", l_lovrFilesystemGetSize },
{ "getSource", l_lovrFilesystemGetSource },
{ "getUserDirectory", l_lovrFilesystemGetUserDirectory },
{ "getWorkingDirectory", l_lovrFilesystemGetWorkingDirectory },
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{ "isDirectory", l_lovrFilesystemIsDirectory },
{ "isFile", l_lovrFilesystemIsFile },
{ "isFused", l_lovrFilesystemIsFused },
{ "load", l_lovrFilesystemLoad },
{ "mount", l_lovrFilesystemMount },
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{ "newBlob", l_lovrFilesystemNewBlob },
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{ "read", l_lovrFilesystemRead },
{ "remove", l_lovrFilesystemRemove },
{ "setRequirePath", l_lovrFilesystemSetRequirePath },
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{ "setIdentity", l_lovrFilesystemSetIdentity },
{ "unmount", l_lovrFilesystemUnmount },
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{ "write", l_lovrFilesystemWrite },
{ "getApplicationId", l_lovrFilesystemGetApplicationId },
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{ NULL, NULL }
};
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int luaopen_lovr_filesystem(lua_State* L) {
lua_getglobal(L, "arg");
if (lua_istable(L, -1)) {
lua_getfield(L, -1, "exe");
const char* argExe = lua_tostring(L, -1);
lua_rawgeti(L, -2, 0);
const char* argGame = lua_tostring(L, -1);
lua_getfield(L, -3, "root");
const char* argRoot = luaL_optstring(L, -1, NULL);
if (lovrFilesystemInit(argExe, argGame, argRoot)) {
luax_atexit(L, lovrFilesystemDestroy);
}
lua_pop(L, 4);
} else {
lua_pop(L, 1);
if (lovrFilesystemInit(NULL, NULL, NULL)) {
luax_atexit(L, lovrFilesystemDestroy);
}
}
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lua_newtable(L);
luaL_register(L, NULL, lovrFilesystem);
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luax_registerloader(L, moduleLoader, 2);
luax_registerloader(L, libraryLoader, 3);
return 1;
}