mirror of https://github.com/bjornbytes/lovr.git
Fix stereo mirror window;
For some reason this was rendering both layers of a multi-layer texture all squished. I think it was supposed to just render the first layer.
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@ -7,6 +7,5 @@
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layout(set = 1, binding = 1) uniform texture2DArray ArrayTexture;
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vec4 lovrmain() {
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vec2 uv = vec2(2 * UV.x, UV.y);
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return Color * getPixel(ArrayTexture, uv, 0);
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return Color * getPixel(ArrayTexture, UV, 0);
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}
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