mirror of https://github.com/bjornbytes/lovr.git
Add VERTEX and PIXEL/FRAGMENT defines to shader header;
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@ -27,6 +27,7 @@ const char* lovrShaderVertexPrefix = ""
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#else
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#else
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"#version 150 \n"
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"#version 150 \n"
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#endif
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#endif
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"#define VERTEX VERTEX \n"
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"#define MAX_BONES 48 \n"
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"#define MAX_BONES 48 \n"
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"in vec3 lovrPosition; \n"
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"in vec3 lovrPosition; \n"
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"in vec3 lovrNormal; \n"
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"in vec3 lovrNormal; \n"
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@ -54,6 +55,8 @@ const char* lovrShaderFragmentPrefix = ""
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"#version 150 \n"
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"#version 150 \n"
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"in vec4 gl_FragCoord; \n"
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"in vec4 gl_FragCoord; \n"
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#endif
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#endif
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"#define PIXEL PIXEL \n"
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"#define FRAGMENT FRAGMENT \n"
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"in vec2 texCoord; \n"
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"in vec2 texCoord; \n"
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"in vec4 vertexColor; \n"
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"in vec4 vertexColor; \n"
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"out vec4 lovrCanvas[gl_MaxDrawBuffers]; \n"
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"out vec4 lovrCanvas[gl_MaxDrawBuffers]; \n"
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