Fix default air absorption;

This commit is contained in:
bjorn 2022-05-31 13:55:38 -07:00
parent c3e3993a6f
commit aa929482cd
1 changed files with 1 additions and 1 deletions

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@ -214,7 +214,7 @@ bool lovrAudioInit(const char* spatializer, uint32_t sampleRate) {
// SteamAudio's default frequency-dependent absorption coefficients for air
state.absorption[0] = .0002f;
state.absorption[1] = .0017f;
state.absorption[1] = .0182f;
state.absorption[2] = .0182f;
quat_identity(state.orientation);