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Fix default air absorption;
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@ -214,7 +214,7 @@ bool lovrAudioInit(const char* spatializer, uint32_t sampleRate) {
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// SteamAudio's default frequency-dependent absorption coefficients for air
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// SteamAudio's default frequency-dependent absorption coefficients for air
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state.absorption[0] = .0002f;
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state.absorption[0] = .0002f;
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state.absorption[1] = .0017f;
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state.absorption[1] = .0017f;
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state.absorption[1] = .0182f;
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state.absorption[2] = .0182f;
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quat_identity(state.orientation);
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quat_identity(state.orientation);
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