Commit Graph

4505 Commits

Author SHA1 Message Date
bjorn 24504d1719 Adjust; 2022-07-17 16:38:29 -07:00
bjorn d17131c421 Pass:cone; 2022-07-17 16:38:00 -07:00
bjorn 92201b87a1 Rename timer tally type to time; 2022-07-17 13:17:33 -07:00
bjorn 83fa750a4d Support and default to reverse-z with infinite far plane; 2022-07-17 12:37:59 -07:00
bjorn 1df537294a Improve Model texture loading;
- Only loads textures used by materials
- Creates color/glow textures as sRGB
2022-07-17 12:04:47 -07:00
bjorn c2dd7281cc mv stage tally -> shader tally; 2022-07-17 11:38:55 -07:00
bjorn 1946fbb540 Reduce default near plane;
I feel like we've (un)done this before...
2022-07-17 11:05:24 -07:00
bjorn 5d3e1f93cd Add d32fs8; 2022-07-17 11:03:00 -07:00
bjorn 7aab5ce79b Fix errhand; 2022-07-17 09:55:27 -07:00
bjorn 32346796ef Tally/Readback cleanup; 2022-07-17 09:50:15 -07:00
bjorn faa690b7f0 Material API;
Just returns everything as a table.  Some sort of key-value thing would
be nice but complicates the implementation.
2022-07-17 09:29:13 -07:00
bjorn 35d8a4c49c Tally API; 2022-07-17 09:05:39 -07:00
bjorn 430f687add Projection updates;
- Rename/reorder some projection matrix functions.
- Make perspective functions flip Y and use 0-1 NDC range.
- Flip winding and font vertices based on handedness.

This stuff is really confusing
2022-07-17 09:02:53 -07:00
bjorn 1bc31b7751 Revert accidental winding change; 2022-07-15 21:42:31 -07:00
bjorn e2bfff1b0a Tally/Readback fixes; 2022-07-14 19:23:02 -07:00
bjorn 45135899a1 Readback, mostly; 2022-07-14 00:05:58 -07:00
bjorn 3bfd9ca0e1 gpu: improve wait functions;
- gpu_finished -> gpu_is_complete
- add gpu_wait_tick -> can wait for specific tick to finish (fence)
- gpu_wait -> gpu_wait_idle
2022-07-14 00:04:38 -07:00
bjorn c54a587590 gpu: fix read scratchpad destruction; 2022-07-14 00:04:21 -07:00
bjorn 4909a1963b Fix clear alpha; 2022-07-14 00:03:58 -07:00
bjorn f5ec2e9158 Don't encode Images upside down anymore; 2022-07-13 23:59:35 -07:00
bjorn bca10c9e98 Make info structs const; 2022-07-13 00:07:15 -07:00
bjorn 0b76ab7e96 Add a few Tally things; 2022-07-12 19:59:12 -07:00
bjorn 1c571001e7 Finish Model API; 2022-07-12 19:35:23 -07:00
bjorn cd65e8d34c Cache only rebinds vertex/index buffers when needed; 2022-07-12 17:19:30 -07:00
bjorn 83245afae6 Fix Font:getLines; 2022-07-11 22:43:42 -07:00
bjorn 4e92a4e503 Super ultra cool geometry cache;
Pass stores a small 16-bucket cache of vertices/indices it recently
generated.  Draws that have relatively predictable geometry can provide
a hash along with their draw.  The Pass will reuse vertices based on the
hash, when possible, and return a NULL vertex pointer to let the draw-er
know they don't need to generate any vertices.

This provides a dramatic speedup when drawing the same shape many times
in a row.  The overhead is negligible, with benefits kicking in with
just a small handful of repeated draws (3-5 for cubes, less for more
complex shapes).
2022-07-11 20:52:35 -07:00
bjorn ae87abc7bb gpu: fix allocator; 2022-07-11 19:53:53 -07:00
bjorn a4e4181489 Error screen; 2022-07-10 21:37:52 -07:00
bjorn a0cd36a77b Fix torus winding; 2022-07-10 18:02:49 -07:00
bjorn 0a251495bc Fix normal matrix; 2022-07-10 18:02:44 -07:00
bjorn 698977c5be Better default torus segments; 2022-07-10 18:02:31 -07:00
bjorn e8ebb17796 Fix hexcode render pass clear; 2022-07-10 17:07:04 -07:00
bjorn cfa5613db4 gpu: render pass cache uses correct resolve layout; 2022-07-10 17:06:43 -07:00
bjorn f23ae4009f gpu: Fix render pass cache eviction; 2022-07-10 17:06:20 -07:00
bjorn 2b7b513824 Disable OpenXR on macOS;
It doesn't seem to work.
2022-07-10 17:08:53 -06:00
bjorn dacd17066d luax_checkendpoints;
Allows drawing a sphere/capsule using 2 endpoints.
2022-07-10 13:11:47 -07:00
bjorn 4e8fe82f94 Font:getVertices; 2022-07-10 12:49:47 -07:00
bjorn 889b1d8271 Improve Buffer length estimation; 2022-07-10 12:49:11 -07:00
bjorn f89b1811aa Adjust default Buffer field locations;
I guess it's better to match them up with the default attributes.
In most cases you're going to want to manually specify them with names
or numbers anyway.
2022-07-10 12:35:02 -07:00
bjorn f7d7281e70 Add index16/index32 FieldTypes;
Similar to u16/u32 but are 1-indexed when written using tables.
2022-07-10 12:18:31 -07:00
bjorn 72dd7ee0f2 Fix compute shader compilation; 2022-07-09 23:39:20 -07:00
bjorn 8e89026678 Shader:getLocalWorkgroupSize; 2022-07-09 23:39:03 -07:00
bjorn 886bfe18c1 Shader "improvements"; 2022-07-09 23:09:02 -07:00
bjorn c7f4e11b0b Improve shader errors; 2022-07-09 21:39:31 -07:00
bjorn e8a5f02e7b Start stats; 2022-07-09 21:19:51 -07:00
bjorn 159352770f Model:getTriangles;
Doesn't 100% work, Buffers are kind of a mess, ugh.
2022-07-09 18:30:36 -07:00
bjorn 40cbb18346 Ugly Pass:capsule; 2022-07-09 16:38:25 -07:00
bjorn b0c1dd5f12 Put nogame in its own file; 2022-07-06 23:50:43 -07:00
bjorn f2cfb19d4d Material textures must be sample-only;
Tracking every material's texture would add a lot of overhead, probably
2022-07-06 23:00:39 -07:00
bjorn 3bf5ec5744 Shader improvements;
Mostly renaming things and adding helper functions.
2022-07-06 22:54:56 -07:00