bjorn
5c6163580b
rm unused headset.h;
2019-05-12 22:22:29 -07:00
bjorn
d8581106d4
Support Vive trackers again;
...
/trackers/1
2019-05-12 22:22:29 -07:00
bjorn
ca30991b2a
"VR Simulator" -> "Simulator";
2019-05-12 22:22:29 -07:00
bjorn
85d461e71c
Fixup lovr.headset.getName;
2019-05-12 22:22:29 -07:00
bjorn
50e77fc023
Combine getVelocity and getAngularVelocity impls;
2019-05-12 22:22:29 -07:00
bjorn
a9ef3656a1
lovr.headset.getDirection;
2019-05-12 22:22:29 -07:00
bjorn
965f39f834
Do less work in lovr.headset.getPosition/getOrientation;
2019-05-12 22:22:29 -07:00
bjorn
9a8b119a81
Add missing enum;
2019-05-12 22:22:29 -07:00
bjorn
42ba6ddbb9
oculus_mobile build fixes;
2019-05-12 22:22:29 -07:00
bjorn
1eabf45483
Update CMakeLists;
2019-05-12 22:22:29 -07:00
bjorn
7a5ae2bfe1
Update oculus_mobile backend;
2019-05-12 22:22:29 -07:00
bjorn
77f848ea8f
Update oculus backend;
2019-05-12 22:22:29 -07:00
bjorn
f5b976cfae
Actually read paths in API;
2019-05-12 22:22:29 -07:00
bjorn
e406678b1c
rm luax_pushpath;
2019-05-12 22:22:29 -07:00
bjorn
2584809c23
Reorganize path enum;
2019-05-12 22:22:29 -07:00
bjorn
4edb8de0b0
Shorten path enum prefix;
2019-05-12 22:22:29 -07:00
bjorn
86537141ac
Add eye path;
2019-05-12 22:22:29 -07:00
bjorn
b42c3ffc0e
Rename hands to hand;
2019-05-12 22:22:29 -07:00
bjorn
6182ce59af
Cleanup;
2019-05-12 22:22:29 -07:00
bjorn
4e8d64a1a3
Cleanup;
2019-05-12 22:22:29 -07:00
bjorn
60d2111937
Add proximity to Subpaths;
2019-05-12 22:22:29 -07:00
bjorn
87d3c2742c
Drop static function prefixes;
2019-05-12 22:22:29 -07:00
bjorn
b0067233f7
getType -> getName;
2019-05-12 22:22:29 -07:00
bjorn
b9c5dce584
re-add proximity sensor button;
2019-05-12 22:22:29 -07:00
bjorn
fd985c95ff
rm isMounted;
2019-05-12 22:22:29 -07:00
bjorn
da6fd4d07c
Remove Controllers;
2019-05-12 22:22:29 -07:00
bjorn
bd609fc338
rm Controller:getHand;
2019-05-12 22:21:06 -07:00
bjorn
cb0a40a4b6
lovr.headset.isDown; lovr.headset.isTouched;
2019-05-12 22:21:06 -07:00
bjorn
45757f2fa3
Fixes;
2019-05-12 22:21:06 -07:00
bjorn
b95280006a
lovr.headset.newModel;
2019-05-12 22:21:06 -07:00
bjorn
cb79973b98
lovr.headset.vibrate;
...
Signature changed to take strength, duration, and frequency. All
are optional.
2019-05-12 22:21:06 -07:00
bjorn
36e4529dca
lovr.headset.getAxis;
...
Takes a path and returns 1-3 float values representing the components
of the axis at the path. The "touchx" and "touchy" axes are now just
"touchpad".
2019-05-12 22:21:06 -07:00
bjorn
5ab8904809
Controller polyfill; rm Controller pose functions; OpenVR paths;
2019-05-12 22:21:06 -07:00
bjorn
f87b4e6a25
Read paths; Desktop driver uses paths;
2019-05-12 22:21:06 -07:00
bjorn
48cf7e1874
Start paths;
2019-05-12 22:21:06 -07:00
bjorn
8208238df7
Support multiple tracking drivers;
...
Now the lovr.headset module initializes one display driver (the
first one in the list) and multiple tracking drivers. Only drivers
that implement 'renderTo' will be considered for display driver.
Tracking drivers are stored in a linked list, and retrieving pose
information involves trying all of the tracking drivers until the
pose is found.
2019-05-12 22:21:06 -07:00
bjorn
c95c0afb4c
Set alpha sampling to false in lovr.graphics.reset;
2019-05-08 20:09:42 -07:00
bjorn
c9775c84ac
Remove t.gammacorrect flag;
...
Gamma correct rendering is core in all supported OpenGL versions,
and it's usually a good idea to enable it.
2019-05-03 17:53:33 -07:00
bjorn
594921d2ec
newThread: can load thread code from a file or Blob;
...
Also fix a lifetime issue: If the string containing thread code was
garbage collected before you started the thread, you would have been
running free'd memory as Lua code!
2019-05-02 15:09:54 -07:00
bjorn
0e0cfee6e8
Font:getWidth returns lineCount;
2019-04-27 11:13:37 -07:00
bjorn
7eff3d7d4c
rm platform include;
2019-04-23 15:26:45 -07:00
bjorn
8af82d3bc1
Handle mipMapCount = 0 in DDS textures;
2019-04-23 15:25:31 -07:00
bjorn
afc8000fc7
rm stddef from util;
2019-04-21 11:52:04 -07:00
bjorn
c021afedae
Fix more warnings;
2019-04-20 18:42:25 -07:00
bjorn
7af5b9816a
Stupid float stuff;
...
I'm sorry.
2019-04-20 17:02:48 -07:00
bjorn
2dea0eacfb
Use -fvisibility=hidden to hide symbols by default;
...
This saves some space, and it's better to be conscious about symbol exports.
2019-04-20 16:20:05 -07:00
bjorn
c0cc4fbd85
Fix CMakeLists;
2019-04-20 16:05:58 -07:00
bjorn
b95c97ff57
rm unused mat4_setTransform function;
2019-04-20 14:15:43 -07:00
bjorn
0341233876
Also support hexcodes in lovr.graphics.clear;
2019-04-20 13:38:09 -07:00
bjorn
c247682653
BRING BACK HEXCODES;
2019-04-20 13:36:36 -07:00