Commit Graph

106 Commits

Author SHA1 Message Date
bjorn 2c339dd944 Shader:hasStage; 2022-07-03 22:59:49 -07:00
bjorn d088c5471d Model;
Does not include some of the fancier accessors yet.
2022-07-03 17:26:31 -07:00
bjorn a521f11a44 lovrPassCopyTallyToBuffer; 2022-06-30 18:46:47 -07:00
bjorn c327eb103f Tally; 2022-06-30 17:34:29 -07:00
bjorn 9e7bd34ab1 Font:getWidth; 2022-06-30 17:25:47 -07:00
bjorn 4125b1dc7e mv getWrap getLines; Include bearing/advance in width; 2022-06-30 17:07:47 -07:00
bjorn 1f8d37a160 Font:getKerning; 2022-06-29 21:49:55 -07:00
bjorn 078b54a7a5 Font:getWrap doesn't return width; 2022-06-29 21:33:39 -07:00
bjorn 7711fe8b65 Font:getWrap; Simplify Font internals; 2022-06-29 20:17:26 -07:00
bjorn 408fcb8b37 Fix typo; 2022-06-27 21:43:23 -07:00
bjorn 1752b220bf Pass:text supports multicolor strings; 2022-06-27 21:42:51 -07:00
bjorn cbe24f482f Adjust font uvs;
- Padding is automatically computed from spread.
  - Spread increases detail at small sizes.
  - Remove failure cases where padding < spread/2
- UVs are un16x2, making room for color
- Don't center glyphs inside their atlas bounding box
- Cache normalized UVs and update them (for glyphs and vertices) when
  the atlas changes size.
  - Updating the UVs is UGLY and duplicates a lot of code.  It may be
    better to normalize the UVs on the fly, or just re-render the entire
    string if the atlas is updated.
2022-06-26 20:28:30 -07:00
bjorn 756b184306 Some font cleanup; 2022-06-25 19:54:13 -07:00
bjorn 4021d4e893 Pass:monkey;
Questionable.
2022-06-24 23:05:09 -07:00
bjorn 75e8df58df Pass:cylinder; 2022-06-24 23:01:22 -07:00
bjorn 5c43ad0792 Pass:fill; 2022-06-24 19:59:48 -07:00
bjorn fbf2a039b7 setMaterial takes Texture in addition to Material; 2022-06-24 19:38:45 -07:00
bjorn dc9e93103f Pass:sphere; 2022-06-23 21:23:16 -07:00
bjorn dc73d2309a Pass:donut; 2022-06-23 19:52:37 -07:00
bjorn 173c9a258e Sketch render pass automipmap; 2022-06-22 19:05:36 -07:00
bjorn c1d8c64c45 Pass:copy can copy tables to buffers; 2022-06-22 00:39:56 -07:00
bjorn cb4275bff7 Add DrawStyle; 2022-06-22 00:05:26 -07:00
bjorn ad0595ff35 lovr.graphics.getDefaultFont; 2022-06-20 18:58:12 -07:00
bjorn 362b389131 Pass:text;
Code is still messy, but it works okay.
2022-06-20 18:26:15 -07:00
bjorn 3df9aea3fd Add Font shader; 2022-06-20 18:17:37 -07:00
bjorn a654cec40f lovr.graphics.newFont; 2022-06-18 17:43:12 -07:00
bjorn 86b2c934e8 Materials, mostly; 2022-06-16 23:49:09 -07:00
bjorn 7de6bdf242 Shaders; Rework vertex formats; 2022-06-15 20:46:43 -07:00
bjorn 3d83d0fcfe Pass:multimesh;
IT'S ALIVE
2022-06-09 23:38:33 -07:00
bjorn fc616f92c2 Pass:mesh; Pass:setMeshMode; 2022-06-09 23:05:32 -07:00
bjorn ef19a334a9 Pass:setSampler;
This is an experimental take on the "default filter" system.  Each
render Pass has its own "global sampler", initialized to trilinear.  The
global sampler will be used by default to sample textures/materials in
shaders.  You can set it to a filter mode or a full Sampler object.  You
can always send your own Sampler objects to Shaders if you want
per-texture sampler settings.  The global sampler is designed to be set a
small number of times per pass instead of on every draw.  Basically,
just do Pass:setSampler('nearest') and draw your minecraft world.
2022-06-07 20:42:10 -07:00
bjorn 2b65b50ed9 Pass:setViewport; Pass:setScissor;
It pretends to be like a pipeline state even though it isn't.
Might be nice for nil to mean "the framebuffer size" which is the default.
2022-06-06 12:38:15 -07:00
bjorn a8b35074e0 Pass:send supports push constants; 2022-06-05 18:54:26 -07:00
bjorn 8effa7424f Pass:circle; 2022-06-05 13:12:49 -07:00
bjorn ea80936af7 Pass:compute; 2022-06-04 11:54:05 -07:00
bjorn d3a1a0ec22 Pass:cube; Pass:box; 2022-06-04 11:28:35 -07:00
bjorn e07a2691e0 Clean up plane; 2022-06-04 11:19:28 -07:00
bjorn e652ae67af Pass:plane; 2022-06-04 01:34:13 -07:00
bjorn ebc6d9d3a3 Pass:line; 2022-06-04 01:33:50 -07:00
bjorn 99e45c22ad Add some descriptor set limits; 2022-05-31 20:16:16 -07:00
bjorn 42a924b0ee lovrPassDraw; Pass:points; 2022-05-30 15:36:31 -07:00
bjorn e59a75fce8 Pass camera functions; 2022-05-30 12:29:52 -07:00
bjorn ff77a30f01 Default shaders; 2022-05-27 20:47:20 -07:00
bjorn 6440bc68f3 Pass:mipmap; 2022-05-26 00:07:10 -07:00
bjorn af0e388e91 Pass:copy; Pass:blit; 2022-05-25 23:52:24 -07:00
bjorn 6771ff64b5 Pass:clear; 2022-05-25 19:45:01 -07:00
bjorn 99ecd04e27 Pass:send; 2022-05-23 23:10:11 -07:00
bjorn a0db01959d Shader:clone; 2022-05-22 15:10:07 -07:00
bjorn 4f568ed84d s/setColorMask/setColorWrite; Pass:setColor; 2022-05-11 17:30:08 -07:00
bjorn 070e4f304d lovr.graphics.get/setBackground; 2022-05-11 15:38:05 -07:00