bjorn
|
954592d8bd
|
Refactor graphics state, especially shaders;
This should improve performance, if not then I have failed.
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2016-11-14 15:48:17 -08:00 |
bjorn
|
21aba100a1
|
Refactor lovr.graphics.getDimensions and friends;
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2016-11-14 13:47:15 -08:00 |
bjorn
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11d96f1826
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lovr.graphics.setPointSize;
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2016-11-12 17:38:49 -08:00 |
bjorn
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48ff1fa93c
|
lovr.graphics.points;
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2016-11-07 23:16:33 -08:00 |
bjorn
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94a9c0e8cb
|
lovrGraphicsTransform;
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2016-11-01 20:48:04 -07:00 |
bjorn
|
fb6c1c28ed
|
Model;
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2016-10-31 13:54:32 -07:00 |
bjorn
|
703b0c2af0
|
Skybox;
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2016-10-24 15:02:23 -07:00 |
bjorn
|
406eab420c
|
lovrGraphicsSetShapeData;
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2016-10-23 19:01:27 -07:00 |
bjorn
|
4afc3841d8
|
Fix lovrGraphicsPrepare;
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2016-10-23 19:01:00 -07:00 |
bjorn
|
a6df0c58c7
|
Rework shape internals;
|
2016-10-06 23:34:35 -07:00 |
bjorn
|
78f0c2d947
|
Clean up, clean up;
Everybody everywhere!
|
2016-10-04 15:13:57 -07:00 |
bjorn
|
3aa079b531
|
Start Model; Reorganize constructors;
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2016-10-03 21:54:27 -07:00 |
bjorn
|
8ac95f4038
|
lovr.graphics.plane;
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2016-10-03 20:56:45 -07:00 |
bjorn
|
5ef7a6a588
|
Graphics culling;
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2016-10-03 12:02:49 -07:00 |
bjorn
|
2e48c00876
|
ColorMask is char;
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2016-10-03 11:41:31 -07:00 |
bjorn
|
809c71d5b4
|
lovr.graphics.setLineWidth;
|
2016-10-01 13:48:31 -07:00 |
bjorn
|
9ece6c6c2c
|
Cube rotation;
Angle-axis
|
2016-10-01 13:39:38 -07:00 |
bjorn
|
82916b373b
|
Set up draw modes;
|
2016-10-01 12:10:38 -07:00 |
bjorn
|
5f884710e6
|
lovr.graphics.cube test;
|
2016-09-29 23:18:51 -07:00 |
bjorn
|
d4f20c8379
|
lovr.graphics.line;
|
2016-09-29 19:39:25 -07:00 |
bjorn
|
8ab7c06612
|
Improve Vive rendering;
|
2016-09-29 00:21:38 -07:00 |
bjorn
|
93f007f329
|
Shape infrastructure;
|
2016-09-29 00:00:02 -07:00 |
bjorn
|
4679696288
|
lovr.graphics.getDimensions and friends;
|
2016-09-28 22:10:03 -07:00 |
bjorn
|
7c707d9d6e
|
Scissor;
|
2016-09-28 21:47:36 -07:00 |
bjorn
|
e188c0beca
|
lovr.graphics.setColor;
|
2016-09-28 20:11:58 -07:00 |
bjorn
|
a24bdcf98a
|
Use unsigned chars for color mask;
|
2016-09-28 19:38:58 -07:00 |
bjorn
|
ab14cf5d31
|
Rename clearColor to backgroundColor;
|
2016-09-27 21:37:46 -07:00 |
bjorn
|
d9977a6b99
|
lovr.graphics.setColorMask;
|
2016-09-27 21:32:57 -07:00 |
bjorn
|
0d7d57acea
|
Remove getProjection from now;
|
2016-09-27 20:49:31 -07:00 |
bjorn
|
ad0e014c5a
|
lovr.graphics.reset;
|
2016-09-27 20:20:08 -07:00 |
bjorn
|
64361660b9
|
Default shader;
|
2016-09-27 19:56:36 -07:00 |
bjorn
|
dba017c8df
|
Fix windows;
|
2016-09-27 00:24:28 -07:00 |
bjorn
|
435d7a9cf8
|
Projection matrices;
|
2016-09-26 23:48:09 -07:00 |
bjorn
|
8a545a0575
|
lovr.graphics.setProjection;
|
2016-09-23 22:11:56 -07:00 |
bjorn
|
1f0f586952
|
lovr.graphics.prepare;
|
2016-09-23 20:58:56 -07:00 |
bjorn
|
9f254fc783
|
More graphics transform functions;
lovr.graphics.translate
lovr.graphics.rotate
lovr.graphics.scale
|
2016-09-22 21:53:17 -07:00 |
bjorn
|
0786b67f0b
|
lovr.graphics.origin;
|
2016-09-21 15:26:05 -07:00 |
bjorn
|
579a3f9b72
|
Start matrix stack operations;
|
2016-09-21 00:55:53 -07:00 |
bjorn
|
e6d2fa4afc
|
Improved Buffer constructor; Buffer usage hint;
|
2016-09-17 15:38:13 -07:00 |
bjorn
|
020a4207bb
|
Improve lovr.graphics.clear;
|
2016-09-16 20:11:11 -07:00 |
bjorn
|
98994d52fb
|
Basic VR rendering;
|
2016-09-13 17:02:23 -07:00 |
bjorn
|
90147ca7bf
|
Separate Lua API;
|
2016-08-09 23:28:17 -07:00 |
bjorn
|
bbc2a32937
|
Support lovr /path/to/game;
|
2016-08-08 13:51:22 -07:00 |
bjorn
|
462b2d5f50
|
Refactor;
|
2016-08-07 18:32:37 -07:00 |