bjornbytes
9f097e64e2
Add lovrNormalMatrix;
2017-06-13 20:04:51 -07:00
bjorn
4c16647ff0
0.7.0;
2017-06-11 16:57:41 -07:00
bjorn
b84ef967e6
Fix integer attribute test;
2017-06-11 16:48:46 -07:00
bjorn
b48c7b6f40
Add troubleshooting section;
2017-06-11 15:27:13 -07:00
bjorn
9428f9628e
Fix dirtied sittingToStanding matrix;
2017-06-10 23:18:32 -07:00
bjorn
2a07cddc5a
Fix emscripten compilation;
2017-06-10 23:18:32 -07:00
bjorn
70b4ea3351
Update emscripten instructions for Windows;
2017-06-10 18:06:43 -07:00
bjorn
074e55dc8b
Improve error message for main.lua syntax errors;
2017-06-10 17:43:54 -07:00
bjorn
8c0e4bd416
Fix conf error;
2017-06-10 17:30:36 -07:00
bjorn
613b1ea67f
Refactor GL extension code;
2017-06-10 16:25:46 -07:00
bjorn
265a81c411
Add window title; Improve initial error handling;
2017-06-10 15:34:35 -07:00
bjorn
1cc62a9b6d
DistanceJoint;
2017-06-10 15:13:19 -07:00
bjorn
24a980446a
Add extra room to transform stack;
...
Currently the transform stack doesn't take into account the fact that internal functions use
transforms. Performing error checking for the transform stack in the internal functions is kind of
difficult (right now we just segfault), so it's easier to just reserve a few of the transforms for
internal use.
2017-06-10 14:44:04 -07:00
bjorn
827c92cc38
Collider constructor accepts position;
2017-06-10 14:17:59 -07:00
bjorn
011b669892
Correct error check in Mesh:setVertexMap;
2017-06-10 14:09:33 -07:00
bjorn
616e4b9488
Clean up Mesh IBO properly;
2017-06-10 14:06:55 -07:00
bjorn
bf555d558d
Use default shader when drawing mirror texture;
2017-06-10 14:05:20 -07:00
bjorn
b305b3b109
Put World headers back;
2017-06-10 14:05:02 -07:00
bjorn
b0c86c1903
Reorder collider functions;
2017-06-10 04:51:09 -07:00
bjorn
bb5df10f28
ODE shared library;
2017-06-10 03:12:31 -07:00
bjorn
7241d1c5f7
Fix freetype library setting;
2017-06-10 02:59:12 -07:00
bjorn
8110fe10e9
rm unnecessary CMake definition;
2017-06-06 23:43:33 -07:00
bjorn
a5d06dcb61
Fix CMakeLists;
2017-06-03 14:18:17 -07:00
bjorn
1061134800
Improve error messages;
2017-06-02 01:31:14 -07:00
bjorn
10ddc06c13
No resizable window;
2017-06-01 23:52:37 -07:00
bjorn
9bfc2f7525
Update CMakeLists;
2017-06-01 23:48:46 -07:00
bjorn
851e528d57
Simplify CMakeLists;
2017-06-01 22:06:13 -07:00
bjorn
338a544c78
Correct indices in shape list and joint list;
2017-05-29 10:42:07 -07:00
bjorn
b04979da8d
Update CMakeLists;
2017-05-29 10:31:46 -07:00
bjornbytes
1fe86d5c71
Update CMakeLists;
2017-05-28 21:53:19 -07:00
bjorn
61eb7d0f40
ODE CMake;
2017-05-26 23:23:41 -07:00
bjorn
769e7514c8
Remove single precision check;
2017-05-25 15:55:16 -07:00
bjorn
c198369c95
Joint limits;
2017-05-25 15:20:55 -07:00
bjorn
39400776dc
Semantic tags;
2017-05-25 15:01:40 -07:00
bjorn
00142b7a74
rm mask and category declarations;
2017-05-25 13:41:00 -07:00
bjorn
3b4996b7d0
Collider:setFriction; Collider:setRestitution;
2017-05-25 00:56:56 -07:00
bjorn
a32eb38026
SliderJoint;
2017-05-25 00:48:02 -07:00
bjorn
c828eaa338
HingeJoint;
2017-05-24 23:51:27 -07:00
bjorn
507ab7f4bb
BallJoint:getAnchors; BallJoint:setAnchor;
2017-05-24 23:47:16 -07:00
bjorn
73e3282c47
rm Shape category and mask;
2017-05-24 20:06:06 -07:00
bjorn
6bfea99be6
Collider:getAABB;
2017-05-24 18:10:39 -07:00
bjorn
876a8406b1
Shape:getAABB;
2017-05-24 17:47:59 -07:00
bjorn
f3df7aa114
World:raycast;
2017-05-24 17:40:32 -07:00
bjorn
07ede6b2dc
Custom friction and resitution;
2017-05-24 17:40:32 -07:00
bjorn
f1a74c34c3
Joints;
...
Also no expressions in luax_pushtype;
2017-05-24 17:40:32 -07:00
bjorn
19908a7d38
Update COMPILING.md;
2017-05-20 09:47:19 -06:00
bjorn
7db18f5f40
Update README;
2017-05-20 09:45:02 -06:00
bjorn
2dfa792bd3
Update README;
2017-05-20 09:44:06 -06:00
bjorn
e9605dfcf3
Update README;
2017-05-20 09:38:01 -06:00
bjorn
f3a4ce3931
Collider:getShapeList;
2017-05-19 22:51:16 -06:00