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78 commits

Author SHA1 Message Date
bjorn da5a6cec10 Bump OpenXR to 1.0.33; 2024-02-09 11:00:59 -08:00
bjorn f0686f0115 Update msdfgen; Orient contours properly;
This fixes issues where some fonts would have glyphs with weird windings
and they would get rendered inside-out.

Unfortunately updating msdfgen increased its size by a factor of 2-3x.
2023-10-03 11:12:38 -07:00
bjorn 4a5a66d2ea Fix glslang submodule; 2023-09-28 22:10:27 -07:00
bjorn a2f539de56 Update glslang; Shader #include uses virtual filesystem;
This update seemed to increased glslang's binary size even more...
2023-09-28 22:04:05 -07:00
bjorn 15b6b0d41f Update LuaJIT; 2023-09-21 22:31:02 -07:00
bjorn 8b5511efc4 Upgrade to OpenXR 1.0.30; 2023-09-21 22:20:27 -07:00
bjorn 036957da23 Update ode submodule;
Includes adding the dNODEBUG option in release builds and a fix for
box-sphere collisions.
2023-08-01 00:21:32 -07:00
bjorn 211c29e8c2 rm oculus openxr loader;
As of v51, Quest works with the official OpenXR loader.
2023-05-10 18:14:09 +01:00
bjorn ff5cb9b9a4 Update OpenXR to 1.0.27; 2023-05-04 18:57:19 -07:00
bjorn edb65a7578 Update glslang; 2023-04-19 20:49:30 -07:00
bjorn 5a27a0f819 Update OpenXR to 1.0.26; 2023-02-05 18:12:43 -08:00
bjorn b9186487d1 Update LuaJIT; 2023-01-31 18:21:46 -08:00
bjorn dfdda04fc7 Add Pico OpenXR SDK submodule; 2023-01-30 18:04:57 -08:00
bjorn 886e3bb42f Fix some windows warnings; 2022-12-19 14:01:30 -08:00
bjorn b9ef1772da LÖVR no longer depends on system-installed Vulkan;
Experimental.
2022-11-14 20:54:43 -08:00
bjorn 4316c39c5d Update Oculus OpenXR loader to v42; 2022-09-23 14:36:07 -07:00
bjorn b60a9b7b40 Update glslang; 2022-08-05 23:41:48 -07:00
bjorn 8af3fffe2f Update OpenXR to 1.0.24; 2022-08-02 23:10:41 -07:00
bjorn c1bb47d737 Merge branch 'master' into dev 2022-06-16 23:50:11 -07:00
bjorn 1cc8cf9f4a Update glslang to accept array of shader strings; 2022-06-09 17:44:46 -07:00
bjorn c3e3993a6f Upgrade to OpenXR 1.0.23; 2022-05-27 21:14:39 -07:00
bjorn 355b2bf85b Switch to glslang fork;
The reason is that the glslang C API doesn't support the extra
overloads that let you provide multiple strings or the lengths for
strings.  In our case our shader blobs are not null terminated, so
sending them to glslang would overrun the buffer.  I forked glslang
and modified the C API to support a length parameter.
2022-05-22 14:58:07 -07:00
bjorn 9ae285afa7 Add glslang; 2022-05-09 11:45:15 -07:00
bjorn 018b94a0fb Update ODE to include header changes; 2022-03-25 12:38:07 -07:00
bjorn 05c15d47ac Update ODE submodule;
Includes a fix for a crash with colliders that are out of bounds.
2022-03-25 12:28:16 -07:00
bjorn d1dc2f3199 rm pico;
Notes:

- We can actually use a single Activity.java file for oculus/pico now
- We can unconditionally compile os_android.c on Android
- No need for including extra jars in build system
- Headset rendering is guaranteed synchronous now, no need to ref L
- Add an "android flavor" build setting to differentiate between oculus
  and pico devices, since they both use OpenXR.
- Update the pico manifest to reflect their OpenXR sample
- Remove some OpenGL hacks that aren't necessary anymore
2022-03-22 16:03:21 -07:00
bjorn f1cc668298 rm vrapi; 2022-03-22 16:02:45 -07:00
bjorn 4f39f4f68f rm oculus; 2022-03-22 16:02:45 -07:00
bjorn b9889ca97a rm openvr; 2022-03-22 16:02:45 -07:00
bjorn c097a266b4 Add Oculus OpenXR loader submodule; 2022-03-21 03:10:13 -07:00
bjorn 47a4becc48 Upgrade OpenXR loader; 2022-03-15 15:20:46 -07:00
bjorn 0b51bdc5a4 bump ode; 2021-07-18 22:24:00 -07:00
bjorn 756448c795 ODE uses no-generated-headers branch; 2021-07-18 22:24:00 -07:00
Nevyn Bengtsson 055a15eeb3 Remove Git LFS from Oculus Mobile 2021-05-31 09:07:38 -06:00
Nevyn Bengtsson 91a2ba0bac bump oculus-mobile to 25.0 and rewritten history 2021-05-31 09:07:38 -06:00
Nevyn Bengtsson 1756983eb3 Embed submo's to VR SDKs 2021-05-31 09:07:38 -06:00
Josip Miskovic f6fbc2ad17 Route ODE messages into LOVR log system
ODE errors, debugs and messages are redirected into LOVR's log system
by a callback mechanism for each.

The ODE submodule is updated to revision that does not crash when error
or debug occurs.
2021-03-28 17:34:11 -06:00
bjorn 121e0fde4c Add vanilla Lua submodule;
This needs testing on other platforms.
2021-03-23 14:31:04 -06:00
bjorn 49f02c65d8 rm lua submodule; 2021-03-23 14:31:04 -06:00
bjorn 5d5c79b5b1 Upgrade OpenVR; 2021-02-19 23:44:23 -07:00
bjorn 4580107023 Update ODE with macOS fix; 2021-02-17 11:24:59 -07:00
bjorn 72284c2c5b Merge branch 'master' into dev 2021-02-12 08:16:36 -07:00
bjorn 7b136b914c Update msdfgen;
- Rasterizer (maybe temporarily) uses 32 bit float textures.
2021-02-10 04:03:43 -07:00
bjorn c738ae9993 Update CMake/deps; 2021-02-08 16:08:29 -07:00
bjorn 909c9f94e9 Update ode; 2021-02-06 19:15:22 -07:00
Nevyn Bengtsson eace936646 bump glfw for m1 fix 2021-01-19 11:29:43 +01:00
Nevyn Bengtsson 8108b6aa5a Switch luajit GC and remove image_base settings
to fix dyld shared cache errors on macOS 11
2021-01-11 15:29:05 +01:00
Bjorn 6756a94cb9
Merge pull request #353 from bjornbytes/plugins
Plugins;
2020-12-31 17:18:42 -07:00
bjorn 60c45c4c68 Bump msdfgen; 2020-12-28 15:11:49 -07:00
bjorn b356ce2546 Plugins;
- The plugins folder can contain native plugins.
- CMake will build plugins with CMakeLists in them
  - They can check the LOVR variable to see if they are being built inside LOVR.
  - They can set the LOVR_PLUGIN_TARGETS variable to a list of targets they build.
    - If blank, all non-imported targets added in the folder will be used.
  - The libraries built by their targets will be moved next to the executable or into the apk.
- The library loader now tries to load libraries next to the executable or in the APK.
  - It is "fixed function" now, this may be improved in the future.
- The lovr.filesystem C require path has been removed.
- enet and cjson have been removed.  Use plugins.
2020-12-28 12:37:35 -07:00