Commit Graph

49 Commits

Author SHA1 Message Date
bjorn a5fd7962f4 Organize lovr.graphics; 2016-11-22 21:16:13 -08:00
bjorn f18ee761cd lovr.graphics.setWireframe; 2016-11-22 21:07:33 -08:00
bjorn 15174b8299 lovr.graphics.setDepthTest; 2016-11-22 20:59:11 -08:00
bjorn 3d89338fec lovr.graphics.triangle; 2016-11-22 20:43:22 -08:00
bjorn 7e4e9a6108 Clean up includes; 2016-11-19 01:28:01 -08:00
bjorn 954592d8bd Refactor graphics state, especially shaders;
This should improve performance, if not then I have failed.
2016-11-14 15:48:17 -08:00
bjorn 21aba100a1 Refactor lovr.graphics.getDimensions and friends; 2016-11-14 13:47:15 -08:00
bjorn 11d96f1826 lovr.graphics.setPointSize; 2016-11-12 17:38:49 -08:00
bjorn 48ff1fa93c lovr.graphics.points; 2016-11-07 23:16:33 -08:00
bjorn 94a9c0e8cb lovrGraphicsTransform; 2016-11-01 20:48:04 -07:00
bjorn fb6c1c28ed Model; 2016-10-31 13:54:32 -07:00
bjorn 703b0c2af0 Skybox; 2016-10-24 15:02:23 -07:00
bjorn 406eab420c lovrGraphicsSetShapeData; 2016-10-23 19:01:27 -07:00
bjorn 4afc3841d8 Fix lovrGraphicsPrepare; 2016-10-23 19:01:00 -07:00
bjorn a6df0c58c7 Rework shape internals; 2016-10-06 23:34:35 -07:00
bjorn 78f0c2d947 Clean up, clean up;
Everybody everywhere!
2016-10-04 15:13:57 -07:00
bjorn 3aa079b531 Start Model; Reorganize constructors; 2016-10-03 21:54:27 -07:00
bjorn 8ac95f4038 lovr.graphics.plane; 2016-10-03 20:56:45 -07:00
bjorn 5ef7a6a588 Graphics culling; 2016-10-03 12:02:49 -07:00
bjorn 2e48c00876 ColorMask is char; 2016-10-03 11:41:31 -07:00
bjorn 809c71d5b4 lovr.graphics.setLineWidth; 2016-10-01 13:48:31 -07:00
bjorn 9ece6c6c2c Cube rotation;
Angle-axis
2016-10-01 13:39:38 -07:00
bjorn 82916b373b Set up draw modes; 2016-10-01 12:10:38 -07:00
bjorn 5f884710e6 lovr.graphics.cube test; 2016-09-29 23:18:51 -07:00
bjorn d4f20c8379 lovr.graphics.line; 2016-09-29 19:39:25 -07:00
bjorn 8ab7c06612 Improve Vive rendering; 2016-09-29 00:21:38 -07:00
bjorn 93f007f329 Shape infrastructure; 2016-09-29 00:00:02 -07:00
bjorn 4679696288 lovr.graphics.getDimensions and friends; 2016-09-28 22:10:03 -07:00
bjorn 7c707d9d6e Scissor; 2016-09-28 21:47:36 -07:00
bjorn e188c0beca lovr.graphics.setColor; 2016-09-28 20:11:58 -07:00
bjorn a24bdcf98a Use unsigned chars for color mask; 2016-09-28 19:38:58 -07:00
bjorn ab14cf5d31 Rename clearColor to backgroundColor; 2016-09-27 21:37:46 -07:00
bjorn d9977a6b99 lovr.graphics.setColorMask; 2016-09-27 21:32:57 -07:00
bjorn 0d7d57acea Remove getProjection from now; 2016-09-27 20:49:31 -07:00
bjorn ad0e014c5a lovr.graphics.reset; 2016-09-27 20:20:08 -07:00
bjorn 64361660b9 Default shader; 2016-09-27 19:56:36 -07:00
bjorn dba017c8df Fix windows; 2016-09-27 00:24:28 -07:00
bjorn 435d7a9cf8 Projection matrices; 2016-09-26 23:48:09 -07:00
bjorn 8a545a0575 lovr.graphics.setProjection; 2016-09-23 22:11:56 -07:00
bjorn 1f0f586952 lovr.graphics.prepare; 2016-09-23 20:58:56 -07:00
bjorn 9f254fc783 More graphics transform functions;
lovr.graphics.translate
lovr.graphics.rotate
lovr.graphics.scale
2016-09-22 21:53:17 -07:00
bjorn 0786b67f0b lovr.graphics.origin; 2016-09-21 15:26:05 -07:00
bjorn 579a3f9b72 Start matrix stack operations; 2016-09-21 00:55:53 -07:00
bjorn e6d2fa4afc Improved Buffer constructor; Buffer usage hint; 2016-09-17 15:38:13 -07:00
bjorn 020a4207bb Improve lovr.graphics.clear; 2016-09-16 20:11:11 -07:00
bjorn 98994d52fb Basic VR rendering; 2016-09-13 17:02:23 -07:00
bjorn 90147ca7bf Separate Lua API; 2016-08-09 23:28:17 -07:00
bjorn bbc2a32937 Support lovr /path/to/game; 2016-08-08 13:51:22 -07:00
bjorn 462b2d5f50 Refactor; 2016-08-07 18:32:37 -07:00
Renamed from src/graphics.h (Browse further)