bjorn
4a47afca38
Organize api folder;
2019-05-19 00:31:42 -07:00
bjorn
ae470d8804
Make registertype/extend type a macro;
...
Just a nice-to-have.
2019-04-05 03:48:36 -07:00
bjorn
6fdeda9e61
Make lovrRelease non-generic;
...
We know what type we're releasing 99% of the time, we don't need to
play a guessing game in lovrRelease, just have the caller say which
destructor to use.
There is lovrGenericRelease for situations where we need it, which
does the slower lookup of the destructor.
2019-04-05 03:41:03 -07:00
bjorn
85c51399a6
Fix MSVC warnings;
2019-03-17 00:58:13 -07:00
bjorn
af155ff0c5
Ensure Blob size is positive;
2019-02-17 18:43:52 -08:00
bjorn
a02d4eb659
rm VertexData;
2019-02-13 15:10:52 -08:00
bjorn
6b323e3476
Start parsing glTF;
2019-02-13 15:10:52 -08:00
bjorn
bf89216997
Explicitly convert lua_Numbers to floats;
2019-01-29 22:04:04 -08:00
bjorn
6291a5ad5a
Always check malloc result; Less calloc;
...
Some more questions:
- Should there be some kind of allocation helper so you don't need
to always check the result?
- Throwing an error on OOM is convenient and is probably correct 90%
of the time, it even provides a nice error message instead of a
nil dereference somewhere. But it's inflexible. Is it the right
thing to do?
2019-01-29 16:53:01 -08:00
bjorn
90cacd03ca
Handle numbers more consistently in Lua API;
...
I still don't know if I should cast or not, but at least now things
will be consistently right or wrong.
2019-01-11 22:37:54 -08:00
bjorn
cc88a0b919
Expose option to flip TextureData on load;
2019-01-04 23:32:25 -08:00
bjorn
816fda2177
Fix everything and merge;
2018-09-27 18:38:44 -07:00
bjorn
cee3c28f4e
luax_atexit; rm lovrDestroy;
...
Modules register themselves in the registry for destruction at
lua_close instead of having a hardcoded list in lovrDestroy.
2018-09-27 18:38:44 -07:00
bjorn
e02d22365f
api: refactor;
2018-09-27 18:38:44 -07:00
bjorn
792834623c
api: more modular helper functions;
2018-09-27 18:38:44 -07:00
bjorn
4e1757210e
Load cubemap images better;
2018-09-03 20:59:12 -07:00
bjorn
e9ebdc2d58
Rework TextureData creation functions;
2018-08-29 21:18:32 -07:00
bjorn
cc440c9784
Support format parameter in newTextureData;
2018-08-11 00:09:47 -07:00
bjorn
e5fd9c7412
Fix SoundData leaks;
2018-08-02 03:27:16 -07:00
bjorn
d6daa885c8
Simplify luax_checktype and inheritance;
2018-07-24 21:15:07 -07:00
bjorn
83ddb82162
Simplify Lua object management;
2018-07-24 20:13:54 -07:00
bjorn
764f6eb595
Basic SoundData objects;
2018-07-05 20:23:46 -07:00
bjorn
57c8dfe146
Clean up includes;
2018-07-04 13:51:35 -07:00
bjorn
40c363fff4
lovr.data.newVertexData accepts a vertex table;
2018-04-01 21:57:16 -07:00
bjorn
d77b139d21
Make Mesh more lightweight;
2018-03-21 15:36:00 -07:00
bjorn
6fb977b5bb
Improve Mesh VAO state diffing;
...
Also permit empty tables for vertex formats.
2018-03-13 16:12:12 -07:00
bjorn
86ce6bc44a
lovr.data.newBlob accepts Blobs to clone them;
2018-03-10 21:37:05 -08:00
bjorn
6916137dc6
VertexData and TextureData properly extend Blob;
...
...He hates it!
2018-03-10 21:28:22 -08:00
bjorn
4df836727c
Simplify refcounting;
2018-02-26 00:59:03 -08:00
bjorn
5493a980ff
Move Blob to lovr.data;
...
Keep lovr.filesystem.newBlob though...
2018-02-19 21:04:53 -08:00
bjorn
d5a1928b3d
Rename a bunch of files;
2018-02-11 15:22:04 -08:00
bjorn
8ad882e7a4
Add VertexData object;
2018-02-10 17:27:29 -08:00
bjorn
964614c3fd
Move TextureData assertions into constructors;
2018-02-08 19:22:30 -08:00
bjorn
eab8b8a354
lovr.data.newTextureData can create empty textures;
2018-02-08 19:21:33 -08:00
bjorn
3cce5fd991
ModelData;
2018-01-22 18:24:39 -08:00
bjorn
99a302ff38
Rasterizer;
2018-01-22 08:40:47 -08:00
bjorn
1b9f81b57f
Fix refcounting in lovr.data;
2018-01-22 08:08:47 -08:00
bjorn
0cad6271dd
AudioStream;
2018-01-21 13:26:00 -08:00
bjorn
1e97c716de
TextureData;
2018-01-20 21:33:09 -08:00
bjorn
a14f5734d5
Add lovr.data module;
2018-01-15 23:13:26 -08:00