bjorn
|
73b50c22cd
|
Fix some typos;
|
2018-08-02 05:04:40 -07:00 |
|
bjorn
|
5e8f4bb69c
|
Shader:setBlock validation;
|
2018-08-02 05:04:40 -07:00 |
|
bjorn
|
7e3f256ba2
|
Spacing;
|
2018-08-02 05:04:40 -07:00 |
|
bjorn
|
ce19599fec
|
Improve uniform error messages;
|
2018-08-02 05:04:40 -07:00 |
|
bjorn
|
4589ce66d0
|
luax_checkuniform supports samplers;
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2018-08-02 05:04:40 -07:00 |
|
bjorn
|
2b093b5828
|
ShaderBlock:send; Helper function for reading uniforms;
|
2018-08-02 05:04:40 -07:00 |
|
bjorn
|
18ee139341
|
rm shaderblock header;
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2018-08-02 05:04:40 -07:00 |
|
bjorn
|
a4052430a4
|
Shader:getBlock; Shader:setBlock;
|
2018-08-02 05:04:40 -07:00 |
|
bjorn
|
854431c9ea
|
Rebase;
|
2018-08-02 05:04:40 -07:00 |
|
bjorn
|
a372abb810
|
Reorganize uniform/block data structures;
|
2018-08-02 05:04:40 -07:00 |
|
bjorn
|
e8afcb9b71
|
Shaders introspect their blocks;
|
2018-08-02 05:03:28 -07:00 |
|
bjorn
|
85ff844d24
|
lovrShaderBlockCreate;
|
2018-08-02 05:03:28 -07:00 |
|
bjorn
|
823886f03f
|
Start newShaderBlock;
|
2018-08-02 05:03:28 -07:00 |
|
bjorn
|
0b70285e30
|
Fix WebGL memcpys;
|
2018-08-02 03:40:47 -07:00 |
|
bjorn
|
b6afc59b33
|
rm gpu.h
|
2018-08-02 03:31:45 -07:00 |
|
bjorn
|
76023b4b6c
|
Fix Shader uniform leak;
|
2018-08-02 03:27:16 -07:00 |
|
bjorn
|
abd1c75140
|
Properly release glyph TextureData;
|
2018-08-02 03:27:16 -07:00 |
|
bjorn
|
ae4f0e1e6c
|
Fix potential ModelData leaks;
|
2018-08-02 03:27:16 -07:00 |
|
bjorn
|
61e545c7e6
|
Fix Texture:encode leak;
|
2018-08-02 03:27:16 -07:00 |
|
bjorn
|
e5fd9c7412
|
Fix SoundData leaks;
|
2018-08-02 03:27:16 -07:00 |
|
bjorn
|
2acc4761b7
|
Fixes for WebGL; rm sharpness from texture filter;
|
2018-08-02 01:31:23 -07:00 |
|
bjorn
|
d7bb4321d0
|
Add parentheses around braced initializer lists;
|
2018-08-01 21:06:16 -07:00 |
|
bjorn
|
190e2cfb33
|
Deploy zip artifacts from msater to lovr.org;
|
2018-07-29 17:42:31 -07:00 |
|
bjorn
|
87ff99108d
|
Update boot.lua;
|
2018-07-28 18:41:51 -07:00 |
|
bjorn
|
785913fd45
|
Add conf.headset.msaa config;
For separate window/headset msaa settings. Currently only applies
to OpenVR since the other drivers render directly to the window.
|
2018-07-28 18:12:57 -07:00 |
|
bjorn
|
3c2d644d9f
|
Fake headset doesn't stomp on existing glfw callbacks;
|
2018-07-27 19:53:40 -07:00 |
|
bjorn
|
9e494cae46
|
Make custom events work;
|
2018-07-26 19:38:01 -07:00 |
|
bjorn
|
156c0cde5d
|
Condense event code a bit;
|
2018-07-26 19:38:01 -07:00 |
|
bjorn
|
693766cf3b
|
Hmm, byte vertex attributes can have more than 1 component;
|
2018-07-25 00:01:22 -07:00 |
|
bjorn
|
d79afb44d2
|
Make gl_ViewportIndex work in fragment shaders;
|
2018-07-25 00:01:22 -07:00 |
|
bjorn
|
0b922a9703
|
rm Variant type name tracking;
|
2018-07-24 21:21:37 -07:00 |
|
bjorn
|
d6daa885c8
|
Simplify luax_checktype and inheritance;
|
2018-07-24 21:15:07 -07:00 |
|
bjorn
|
83ddb82162
|
Simplify Lua object management;
|
2018-07-24 20:13:54 -07:00 |
|
bjorn
|
bc2d638b00
|
Refs know their type;
|
2018-07-24 19:14:29 -07:00 |
|
bjorn
|
307d002954
|
Fix some strictness issues from windows;
|
2018-07-22 21:02:02 -07:00 |
|
bjorn
|
eb45b6f04f
|
Add the ability to set Texture LOD bias;
|
2018-07-22 20:37:27 -07:00 |
|
bjorn
|
66ca77abd1
|
Texture:replacePixels supports mipmap;
|
2018-07-22 20:37:27 -07:00 |
|
bjorn
|
2dc79a48a8
|
Use single pass stereo rendering when supported;
|
2018-07-21 05:30:13 -07:00 |
|
bjorn
|
7d5f2ba75a
|
Add ARB_viewport_array;
|
2018-07-21 05:29:43 -07:00 |
|
bjorn
|
86c64e73c1
|
Add GL_NV_stereo_view_rendering; Add GL_NV_viewport_array2;
|
2018-07-21 03:03:52 -07:00 |
|
bjorn
|
bdde8ac4b9
|
rm OVR_multiview extension;
|
2018-07-20 18:12:51 -07:00 |
|
bjorn
|
98e0522c4f
|
Add more texture formats;
|
2018-07-20 17:45:25 -07:00 |
|
bjorn
|
5f06ca44c9
|
Improve error messages for bad vertex formats;
|
2018-07-20 15:53:53 -07:00 |
|
bjorn
|
686f621928
|
That error message was such a liar;
|
2018-07-20 15:51:58 -07:00 |
|
bjorn
|
c46cff496e
|
Fix minor issue with texture flag defaults;
|
2018-07-19 19:30:37 -07:00 |
|
bjorn
|
11a3937a5d
|
Improved mipmap support;
- Texture dimensions functions take an optional mipmap level.
- Add Texture:getMipmapCount.
- Fix issue where textures always allocated mipmap storage.
|
2018-07-19 19:28:27 -07:00 |
|
bjorn
|
52f679e865
|
Remove shader length limit;
|
2018-07-19 02:03:46 -07:00 |
|
bjorn
|
c6a97a9a23
|
Fix issue where nogame's conf was ignored;
|
2018-07-19 01:08:50 -07:00 |
|
bjorn
|
c9c722959f
|
Remove uniform.index;
|
2018-07-18 21:38:38 -07:00 |
|
bjorn
|
b60a3c2f3b
|
Reduce max uniform/attribute name length;
|
2018-07-18 21:34:34 -07:00 |
|