Commit Graph

728 Commits

Author SHA1 Message Date
bjorn 0bb556554d Probably work around stb_image bug that breaks zips;
30e01f upgraded stb_image to include its 95560b commit from its #960
pull request.  This made stb_image fail more aggressively on EOF
conditions when refilling huffman buffers in deflate streams.  I think
it might be failing _too_ aggressively, though.  We are able to pad our
input compressed buffers since the zip file format is guaranteed to have
extra data at the end (for, e.g., the end of central directory record).
This appears to be sufficient to fix compressed zip archives for the
time being.  It's possible that more virtual padding needs to be added,
and it may be good to try to fix this in stb_image itself.
2021-03-18 00:05:34 -06:00
bjorn 2d43620d3c rm LOVR_ALIGN;
It isn't very portable, the effects aren't significant.
2021-03-15 18:56:02 -06:00
bjorn f9f4907a50 phonon fixes; 2021-03-07 22:42:54 -07:00
bjorn 0435694225 simple spatializer interpolation;
prevents snaps, crackles, and pops
2021-03-07 21:19:25 -07:00
bjorn 30a0556f1d Fix oculus spatializer; 2021-03-07 21:19:24 -07:00
bjorn a3b791a7e7 Fix Canvas flushing; 2021-03-07 21:19:24 -07:00
mcc 9f0826e3b7 Add missing header in headset_oculus, this fixes a warning. 2021-03-05 15:07:18 -08:00
mcc 4bed6f6834 Fix crash on startup on Oculus driver 2021-03-05 15:07:18 -08:00
bjorn 0c3351331e Sink attempt; 2021-03-03 20:01:56 -07:00
bjorn f806c07bfa Simplify spatializer interface temporarily; 2021-03-03 15:49:28 -07:00
bjorn bc41eecf09 oculus spatializer: free memory; use MAX_SOURCES 2021-03-03 15:46:01 -07:00
bjorn 8188e51060 lovr.audio.get/setAbsorption;
I HOPE THIS LETS US DO UNDERWATER EFFECT
2021-03-03 15:40:27 -07:00
bjorn 2c0875087f Source:getSound; 2021-03-03 15:32:41 -07:00
bjorn dd98b11b3f Effect;
Basically replace each individual accessor with a general one.
2021-03-03 15:25:03 -07:00
bjorn dd0891d087 Fix simple spatializer; 2021-03-02 11:49:00 -07:00
bjorn e1e21def82 More consistent spatializer symbol names; 2021-03-01 17:53:49 -07:00
bjorn cf4bb36d03 AudioMaterial; 2021-02-28 15:27:33 -07:00
mcc d233d5ccd3 Fix MSVC build
- stdatomic.h had not defined ATOMIC_INT_LOCK_FREE, but it is now required
- It's _MSC_VER, not _MSVC_VER
2021-02-28 14:12:16 -08:00
bjorn 92492dcef1 rm spatial blend for now; 2021-02-26 13:24:01 -07:00
bjorn cb1b78f2cc Rename Source:get/setTime to Source:seek and Source:tell; 2021-02-26 13:21:40 -07:00
bjorn f3482fc15a lovr.audio.get/setPosition; lovr.audio.get/setOrientation; 2021-02-26 13:05:23 -07:00
bjorn f82e8112fe Simplify filesystem arguments; 2021-02-25 10:45:45 -07:00
bjorn a09b7de545 lovr.system.getCoreCount; 2021-02-25 09:30:05 -07:00
bjorn 4f5adbc64c lovr.system; 2021-02-25 09:00:12 -07:00
bjorn a94a1c22bf simple spatializer uses physically correct attenuation;
This matches phonon.
2021-02-24 17:51:44 -07:00
bjorn 39a4d2c1d5 rm lovr.graphics.triangle; 2021-02-24 17:45:31 -07:00
bjorn 3055cd718c rm shared sources; 2021-02-24 17:43:42 -07:00
bjorn f47a688d53 phonon: configuration options; 2021-02-24 17:43:42 -07:00
bjorn bec4fc3169 phonon: implement convolution reverb; 2021-02-24 17:43:42 -07:00
bjorn ec96a126d7 phonon: accessors; multiple sources; start reverb; 2021-02-24 17:43:42 -07:00
bjorn 5f2cdf0c22 phonon: Directivity adjustments; 2021-02-24 17:43:42 -07:00
bjorn f60d6c8900 phonon: I hate typing dipole; 2021-02-24 17:43:42 -07:00
bjorn 7f032b7a3e phonon: Change absorption to a boolean; 2021-02-24 17:43:42 -07:00
bjorn 90ca17c454 phonon: Change falloff to a boolean; 2021-02-24 17:43:42 -07:00
bjorn 87bbec7018 phonon: setGeometry test; 2021-02-24 17:43:42 -07:00
bjorn 16cfb7bad5 phonon: binaural renderer, binaural effect, HRTF; 2021-02-24 17:43:42 -07:00
bjorn ac96556a13 phonon: Source:get/setDirectivity; 2021-02-24 17:43:42 -07:00
bjorn 66e574baac phonon: Source:get/setAbsorption; 2021-02-24 17:43:42 -07:00
bjorn c531243d7d phonon: Source:get/setFalloff;
The falloff is the minimum distance at which inverse distance
attenuation takes place.

A non-positive value disables distance attenuation.

In the Lua API, nil can be used to disable attenuation, a boolean can be
used to enable attenuation with a default minimum distance, or a number
can be used for full control over the parameter.
2021-02-24 17:43:42 -07:00
bjorn 0af7e98fad phonon: rearrange Source accessors; 2021-02-24 17:43:42 -07:00
bjorn 584138c937 phonon: Compute listener/source basis vectors; 2021-02-24 17:43:42 -07:00
bjorn f4a8a4d388 WIP; 2021-02-24 17:43:42 -07:00
bjorn 8bbb092497 Start phonon spatializer; 2021-02-24 17:43:42 -07:00
bjorn 5d542eb2ea Minor Sound cleanup; 2021-02-24 14:11:49 -07:00
bjorn 7d0dfc9cdd Sound: Ambisonic support;
Add support for importing ambisonic WAV files and 24/32 bit PCM WAV files.

The standard ambisonic format used internally in LÖVR is ACN channel ordering with SN3D normalization.
Anything else will be converted to this form.

There are a few restrictions and assumptions:

- Only 1st order ambisonics are supported.  They need to have 4 channels.
- They can be in AMB format (Furse-Malham order/normalization), detected via WAVE_EXTENSIBLE GUID.
- Any other 4 channel file is assumed to be in "AmbiX" ACN/SN3D format.
  - It seems that most ambisonic files in the wild that claim to be AmbiX are just 4 channel WAVs without any metadata.
  - This means that non-ambisonic 4 channel WAVs could ambiguously be mistaken as ambisonic.  This is incurred as a limitation of LÖVR.
- Ambisonic files can not currently be played back.  SteamAudio currently has numerous bugs with this.
  - Perhaps it would be possible to write an ambisonic rotator/panning decoder to use as a default implementation.
2021-02-24 14:11:49 -07:00
bjorn 1d1a2de124 Only use CTZL in audio; 2021-02-24 14:11:49 -07:00
bjorn 72a54bce2f Support STL models;
Only binary STL files are supported right now, ASCII is more challenging.
2021-02-23 12:07:16 -07:00
bjorn a430ae06b8 Early-reject OBJ files;
OBJ files must start with a vertex, object, mtllib, or comment.
2021-02-23 12:05:11 -07:00
bjorn 1145085446 macOS fixes; 2021-02-22 17:07:28 -07:00
bjorn fb1447503b Fix gcc warnings; 2021-02-19 23:44:23 -07:00
mcc ffa63e9912 Allow the creation of a (potentially infinite-length) Sound created by a dynamically run callback 2021-02-19 21:30:16 -07:00
bjorn 57a215a0aa Minor MeshShape cleanup;
- Fix memory leak
- Minor error message improvements
2021-02-19 17:28:04 -07:00
bjorn 880d06a1d1 Only enable compute extensions on desktop GL; 2021-02-19 14:09:40 -07:00
bjorn 1757d30a59 Compute shader feature detection adjustment;
- Compute feature requires compute shaders, image load/store, and SSBOs.
- GLSL 330 is always used, instead of changing depending on compute shader extension.
- Explicitly enable compute shaders, image load/store, and SSBO extensions when needed.

This allows implementations that don't support GLSL 430 to run compute shaders,
and keeps the min supported GL version more consistently at GL3.3.
2021-02-19 14:07:27 -07:00
bjorn 26d009aada Fix sample conversion when only channel count conversion is required; 2021-02-19 12:35:52 -07:00
bjorn a2b7e1619d Fix wasm compilation issues; 2021-02-19 09:05:57 -07:00
bjorn 7ef215c312 simulator: fix aspect ratio; 2021-02-19 08:30:57 -07:00
bjorn 6c74a61ae3 simulator: Fix getDisplayDimensions;
getDisplayDimensions is supposed to return the dimensions of one eye.
2021-02-19 08:29:38 -07:00
bjorn 36170678f0 Sound: Change channel count to channel layout; 2021-02-18 21:17:25 -07:00
bjorn 08916df2f1 Tell spatializers about sources only when they're active;
apply will still only be called with sources after they have been created.
2021-02-18 20:49:20 -07:00
bjorn 952fee3bd1 Rework audio converters;
They are stored by value in the array so they are contiguous.

Source stores the index of its converter to save a bit of space and avoid realloc.
2021-02-17 22:47:50 -07:00
bjorn 7b7f6bbaeb Simplify FOREACH_SOURCE; 2021-02-17 22:36:24 -07:00
bjorn cb8a1e8962 Free playing Sources properly; 2021-02-17 22:31:03 -07:00
bjorn 75fda2336f Enforce strict limit of 64 active sources;
If 64 sources are playing and a new one is started, Source:play will
return false.

Instead of a linked list, a static list of 64 Sources is used.

Bit scanning intrinsics are used to efficiently iterate the list,
using a mask (still deciding on this).
2021-02-17 20:46:33 -07:00
bjorn ea64f32c1f Source:clone; 2021-02-16 21:34:53 -07:00
bjorn 72284c2c5b Merge branch 'master' into dev 2021-02-12 08:16:36 -07:00
bjorn 023067ec27 util.h no longer uses atomics; 2021-02-11 16:37:55 -07:00
bjorn 28e88d7598 Reorganize spatializer files/CMake; Oculus Audio tup support; 2021-02-10 12:41:15 -07:00
bjorn 5ae5acfb18 Make Font texture rgba16f;
Sampling from rg11b10f does not appear to work on mobile.
2021-02-10 15:22:30 -07:00
bjorn 0919da4091 Improve MSDF font shader; Add spread/padding settings to Font; 2021-02-10 07:08:29 -07:00
bjorn 7b136b914c Update msdfgen;
- Rasterizer (maybe temporarily) uses 32 bit float textures.
2021-02-10 04:03:43 -07:00
bjorn f8ed6c3a34 physics: Use dReal in more places;
This makes it easier to swap between float/double.
2021-02-09 23:24:27 -07:00
bjorn 351d1ae200 Fix vrapi includes; 2021-02-09 20:03:53 -07:00
bjorn 9377406854 Fix font wrap issue with spaces;
If a space starts before the wrap limit, but ends after it, the next
word won't wrap properly even though it should.
2021-02-09 08:06:37 -07:00
bjorn 84f65c26e4 Move utf8 back into util; 2021-02-08 20:55:51 -07:00
bjorn 8164e0b6e8 TextureData is now named Image!;
The existing Image construct was renamed StorageImage.
2021-02-08 20:17:47 -07:00
bjorn dca79f83f0 SoundData is now named Sound!; 2021-02-08 19:52:56 -07:00
bjorn 8c714c45b0 Clean up some includes; 2021-02-08 11:16:00 -07:00
bjorn 0e318aa46e Make Rasterizer opaque; 2021-02-08 10:58:39 -07:00
bjorn 6d92d54079 Try having arr_t in util; 2021-02-08 18:25:05 -07:00
bjorn bc4cde1653 Adjust lovrRelease signature; 2021-02-08 17:52:26 -07:00
bjorn 3ded60948f rm core/ref; rm lovrAlloc; util does refcounting; 2021-02-08 17:26:44 -07:00
bjorn ccc53a10aa Cleanup; 2021-02-08 16:08:29 -07:00
bjorn 0877edf9d1 Fix capture; 2021-02-08 16:08:29 -07:00
bjorn 8bf0acd2eb Add minimp3; 2021-02-08 16:08:29 -07:00
bjorn 1995aae7e9 Simplify enumeration more; 2021-02-08 16:08:29 -07:00
bjorn 60809268e7 Add the ability to request exclusive access to an audio device; 2021-02-08 16:08:29 -07:00
bjorn 111a376a2e SoundData; 2021-02-08 16:08:29 -07:00
bjorn e0ac328a72 SoundData WIP; WAV importer; 2021-02-08 16:08:29 -07:00
bjorn e3e7b265a3 Add the ability to opt-out of default output device initialization; 2021-02-08 16:08:29 -07:00
bjorn 782c22448e Mixer fast paths;
- If no converter is needed, don't create/use it
- If no spatialization is needed, don't copy

In the best case, samples willi now be read into a buffer and immediately mixed into the output.
2021-02-08 16:08:29 -07:00
bjorn 177a94738d 48khz sample rate; fixes; 2021-02-08 16:08:29 -07:00
bjorn 93ea56155e scribbling; 2021-02-08 16:08:29 -07:00
bjorn 025865461c Cleanup; 2021-02-08 16:08:29 -07:00
bjorn 13e100275e Fix style issues; 2021-02-08 16:08:29 -07:00
bjorn 68f5bb3095 Fix style issues; 2021-02-08 16:08:29 -07:00
bjorn cb8e1b5b91 Fix compile errors; 2021-02-08 16:08:29 -07:00
bjorn a3a5b29d6d Minor style changes; 2021-02-08 16:08:29 -07:00
mcc f515d8e84f Code review adjustments (code clarity, constness) for oculus spatializer 2021-02-08 16:08:29 -07:00
mcc 46bb053e0f Late changes on oculus spatializer: Fix memory corruption bug on source delete, add comment 2021-02-08 16:08:29 -07:00