Commit Graph

2000 Commits

Author SHA1 Message Date
mcc 865fc1467f Let's mention the last tested version of oculus sdk in CMakeLists 2019-02-08 15:02:29 -05:00
mcc 41e621d006 Back out state.offset change in oculus
This makes rendering work correctly again, but now most likely state.offset does not work right.
2019-02-08 15:00:50 -05:00
mcc b471231663 Merge in (remove) incorrect attempt on master to fix oculus build 2019-02-08 14:46:34 -05:00
mcc 6c152a5fc6 Fix Oculus driver compilation (still renders wrong) 2019-02-08 14:42:13 -05:00
bjorn f34e6f86ea Fix DepthFormat constant in oculus backend; 2019-02-08 10:57:35 -08:00
bjorn f53f64933c WebGL fixes; 2019-02-08 10:32:05 -08:00
bjorn 3c83b36845 LuaJIT: Add .name metafields for compatibility; 2019-02-08 08:13:47 -08:00
bjorn 4a25a0120f Vector rework; 2019-02-08 08:13:47 -08:00
bjorn 3c08cfb278 Remove gl_FragCoord from fragment shader header;
This fixes a problem where shader compilers are complaining about
the "extension" declarations coming after the "in" declaration.
2019-02-08 07:15:20 -08:00
bjorn d12d185e6c Fix lovr.graphics.getPixelDensity when widths are zero; 2019-02-07 14:49:49 -08:00
bjorn 6f20126020 Fix bug with mesh divisors; 2019-02-05 15:57:22 -08:00
bjorn 0d81745282 Fix error screen; 2019-02-05 13:15:27 -08:00
bjorn dc7f9cd0d5 lovr.graphics.getPixelDensity; 2019-02-05 12:46:48 -08:00
bjorn f0a975b522 lovrGraphicsGetPixelDensity; 2019-02-05 12:46:48 -08:00
bjorn 17641fb7f0 Platform window functions accept NULL pointers; 2019-02-05 12:46:48 -08:00
bjorn 8e942561f1 Simplify CompareMode handling; 2019-02-01 15:10:12 -08:00
bjorn 85ab7c7c6e Fix comment typo; 2019-02-01 14:44:13 -08:00
mcc 4859360209 Fix compile with -DLOVR_ENABLE_HEADSET=NO 2019-02-01 13:20:28 -08:00
bjorn a2cceb0b56 Fix bad interaction between vaos and ibos; 2019-01-31 17:24:13 -08:00
bjorn 86977bd7bd Don't use autoinstancing for stream batches; 2019-01-31 17:23:49 -08:00
bjorn eae3669fea Rebuild math.lua.h; 2019-01-31 13:54:54 -08:00
bjorn a1361fcd41 mat4:unpack accepts raw flag; rm redundant functions; 2019-01-30 16:18:08 -08:00
bjorn 0eb2789a2d Improve mat4:set;
Ended up removing the diagonal variant, sorry holo.
2019-01-30 16:13:44 -08:00
bjorn 20c6ec816d Update ODE;
Disables trimesh colliders by default, since they aren't used (yet).

Saves a lot of space (200K in wasm).
2019-01-30 02:30:25 -08:00
bjorn 3d4cb166bc Add quat:length; 2019-01-30 00:56:57 -08:00
bjorn 3b000e64a1 Call the proper GLES2Loader in GLES; 2019-01-29 22:04:15 -08:00
bjorn b78e7a15bb Add OpenGL ES support to glad header; 2019-01-29 22:04:15 -08:00
bjorn bf89216997 Explicitly convert lua_Numbers to floats; 2019-01-29 22:04:04 -08:00
bjorn 03e3e14718 Font:setFlipEnabled; Font:isFlipEnabled; 2019-01-29 21:49:49 -08:00
bjorn f5a903a805 Oops, use calloc in _lovrAlloc; 2019-01-29 20:08:10 -08:00
bjorn 3aec7f7767 Fix struct definition in UBO;
You can't define a new struct in an interface block.
2019-01-29 19:57:18 -08:00
bjorn 6291a5ad5a Always check malloc result; Less calloc;
Some more questions:

- Should there be some kind of allocation helper so you don't need
  to always check the result?
- Throwing an error on OOM is convenient and is probably correct 90%
  of the time, it even provides a nice error message instead of a
  nil dereference somewhere.  But it's inflexible.  Is it the right
  thing to do?
2019-01-29 16:53:01 -08:00
bjorn 5d29ec2db1 Curve supports vec3; 2019-01-29 16:33:44 -08:00
bjorn a878139e26 rm math out args;
Needs more consideration before it can be added at the desired quality level.
2019-01-29 16:05:48 -08:00
bjorn 6c5ceabe02 Fix quat:set(nil) in vanillua; 2019-01-29 16:05:48 -08:00
bjorn dac289d624 mat4:__mul works with vec3 in vanillua; 2019-01-29 16:05:48 -08:00
bjorn 9839277e8d Fix quat:mul edge case; 2019-01-29 16:05:48 -08:00
bjorn c08cb664e7 mat4:mul; 2019-01-29 16:05:48 -08:00
bjorn 30acdd1347 Add semantic GL defines; 2019-01-29 16:05:27 -08:00
bjorn 6be9bf4911 Fix primitive restart on GLES; 2019-01-29 16:05:27 -08:00
bjorn 6c961bb404 rm math copy functions;
They are redundant.
2019-01-29 03:57:11 -08:00
bjorn 1bd58d6cef Rebuild boot.lua; 2019-01-29 02:07:34 -08:00
bjorn b37fc5dbbe Remove fixed-function mirroring code from headset drivers; 2019-01-28 18:29:50 -08:00
bjorn f2cb7e7e3d Reset color to white after drawing nogame screen; 2019-01-28 18:21:46 -08:00
mcc b09c3adeec Fixes to lovr.mirror() requested in PR 2019-01-28 15:03:58 -08:00
mcc aab1bda92d Implementation of getMirrorTexture() 2019-01-28 15:03:58 -08:00
mcc 95fcc3eb0b Attempt to make a lovr.mirror() for Window purposes as discussed in chat.
Adds lovr.graphics.hasWindow()
2019-01-28 15:03:58 -08:00
bjorn b410227990 Font:getRasterizer; Font:setPixelDensity(nil); 2019-01-25 12:54:11 -08:00
bjorn 6fd4b9ef4c Header cleanup; 2019-01-24 17:43:25 -08:00
bjorn 5770b63108 Revert "Add stb_sprintf;"
This reverts commit da565296fd.
2019-01-24 17:40:22 -08:00